Search results for " Apps"
showing 10 items of 45 documents
MASCHILITÀ OMOSESSUALI TRA SESSO E AMICIZIA. COME LE ‘DATING APPS’ RISCRIVONO I COPIONI SESSUALI NEL XXI SECOLO
2021
This paper analysis sexual scripts theory in relation to gay men courtship, love relationships, and casual sex. The aim is to understand how gay masculinity is evolving in the 21st Century. Previous research has reinforced the concept that gay men follow heterosexual masculinity and scripts in their relationships with other men. Here, analysing data from the most used gay dating app ‘Grindr’, we try to understand the balance among the different needs gay men in Italy express in their daily lives: from friendship to love, from casual sex to long-term relationships. Indeed, applying the heterosexual cultural script to gay men is problematic because hegemonic masculinity is also reinforced in …
Involving people in the building up of smart and sustainable cities: How to influence commuters’ behaviors through a mobile app game
2018
Abstract Usually, mobility policies assessed by local institutions tend to intervene on the side of the urban transport networks, by designing new and expensive infrastructures, whereas only a few attention is paid to the possible positive effects induced by proper mobility behaviors of people. On purpose, Smartphone technologies and platforms are rapidly becoming effective tools for involving citizens in environmental conscious mobility habits. By means of an empirical application to a group of university students, that daily commute for reaching their departments, the effectiveness of a mobile app game in pursuing commuters to modify their mobility behaviors is here checked. The game rewa…
Measuring expectation for an affordance gap on a smartphone user interface and its usage among older adults
2020
The smartphone has become a ubiquitous mobile communication tool that plays a crucial role in the daily lives for Malaysian older adults. However, it is not easy for older adults to learn new interaction modes and adopt the smartphone user interface. In this paper, we aim to examine the affordances of a smartphone user interface and its usage by older adults through the lens of Norman’s execution/evaluation action cycle (EEAC) framework. A mobile-user interaction study was administered with four tasks. A paired sample t-test was conducted to analyze the affordance gap between different levels of expectation. The results revealed that three tasks (making phone calls, adding contacts, and usi…
Sociodemographic Characteristics and Interests of FeverApp Users
2021
The FeverApp Registry is a model registry focusing on pediatric fever using a mobile app to collect data and present recommendations. The recorded interactions can clarify the relationship between user documentation and user information. This initial evaluation regarding features of participants and usage intensity of educational video, information library, and documentation of fever events covers the runtime of FeverApp for the first 14 months. Of the 1592 users, the educational opening video was viewed by 41.5%, the Info Library was viewed by 37.5%, and fever events were documented by 55.5%. In the current sample, the role of a mother (p <
Determinant Factors of Public Acceptance of Stress Management Apps: Survey Study
2019
BackgroundChronic stress is a major public health concern. Mobile health (mHealth) apps can help promote coping skills in daily life and prevent stress-related issues. However, little is known about the determinant factors of public acceptance of stress management in relation to preferences for psychological services.ObjectiveThe aim of this survey study was to (1) assess determinant factors of public acceptance (behavioral use intention) of stress management apps based on an adapted and extended version of the Unified Theory of Acceptance and Use of Technology (UTAUT) model and (2) explore preferences for mHealth apps compared with other mental health services.MethodsUsing convenience samp…
Balancing food waste and sustainability goals in online food delivery: Towards a comprehensive conceptual framework
2022
Increasing food waste is a major threat to sustainability and food security. Recognizing the issue, the United Nations Sustainable Development Goal (SDG) 12 mandates reducing global food waste by 50 percent by 2030. This situation has also given impetus to academic research on consumer food waste in both household and out-of-home settings. However, food delivery apps (FDAs) remain under-researched from this perspective. This is a serious gap because operating under a business model that inherently facilitates food over-ordering, FDAs can be a major source of food waste. Understanding the demand-side factors that drive consumers to order more food than required to satiate their hunger can be…
The value of a network in the digital era: insights about Doctor Chat case study
2017
Networks are ubiquitous in our lives in their social, physical, and digital forms. A growing number of firms today rely entirely on networking and lack a physical location or material infrastructure; they are, so to speak, 'liquid'. Through a theoretical analysis and its application to the case of Doctor Chat mobile app, this paper aims to analyse the fundamental laws of networks and to answer the following questions: 1) are the traditional methods to estimate the network value still valid in the current digital age and in particular for mobile applications?; 2) how do the laws of networks work when networks expand? We conclude with some suggestions for a research agenda in order to inspire…
Evaluation of Mobile Apps for Chinese Language Learning
2019
More and more people around the world choose to learn Chinese as a foreign language. However, due to its specifics, people often encounter difficulties in learning it. As a result of technological development, there are a number of useful tools that can improve the learning process, including various learning mobile applications (apps). Considering the huge amount of language learning applications and the lack of a unified evaluation system, it is possible to get lost in the options offered. The purpose of this chapter was to create criteria for evaluating Chinese language learning mobile apps that would help users with finding effective apps for learning Chinese as a foreign language.
A Study on the Usage of Smartphone Apps in Fire Scenarios - Comparison between GDACSmobile and SmartRescue Apps
2015
In this paper, we present a thorough overview of the two recently developed applications in the field of emergency management. The applications titled GDACSmobile and SmartRescue are using mobile app and smartphone sensors as the main functionality respectively. Furthermore, we argue the differences and similarities of both applications and highlight their strengths and weaknesses. Finally, a critical scenario for fire emergency in a music festival is designed and the applicability of the features of each application in supporting the emergency management procedure is discussed. It is also argued how the aforementioned applications can support each other during emergencies and what the pote…