Search results for "Augment"

showing 10 items of 436 documents

Academia-industry Collaboration for Augmented Reality Application Development

2019

Abstract Due to our previous experience in AR development, with this research project we propose to study how Augmented Reality (AR) can be adopted by an industrial partner and which are the major outcomes from which a company may benefit. For this purpose, we partnered with a forward-looking company willing to embrace the idea of implementing new technologies for industrial purposes. In this research we identified that the most significant impact which AR may have for our industrial partner is in providing remote assistance and for product exploitation and marketing purposes. For the latest we developed a customized AR application which is currently available on Apple’s App Store. By analy…

EngineeringEngineering managementDevelopment (topology)General interestbusiness.industryAugmented realitybusinessBalkan Region Conference on Engineering and Business Education
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Multiuser Augmented Reality System for Indoor Exhibitions

2011

Over the last years, museums and galleries are looking for new ways to show exhibitions to visitors. For that purpose, new technologies like augmented reality are used. In this paper an augmented reality system for indoor exhibitions is presented. The system is formed by visualization screens that mix exhibition environment, visitors included, with multimedia and virtual 3D objects which visitors can manipulate naturally using a markers system. This system has been used in the exhibition "Valencia, tierra de comarcas: Dialogos con el patrimonio", which deals with a trip through the valencian cultural heritage.

EngineeringMultimediaEmerging technologiesbusiness.industrycomputer.software_genreValencianlanguage.human_languageVisualizationExhibitionCultural heritagelanguageAugmented realitybusinesscomputer
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Table Top Augmented Reality System for Conceptual Design and Prototyping

2011

The AugmenTable is a desktop augmented reality workstation intended for conceptual design and prototyping. It combines a thin form factor display, inexpensive web cameras, and a PC into a unique system that enables natural interaction with virtual and physical parts. This initial implementation of the AugmenTable takes advantage of the popular open source augmented reality software platform ARToolkit to enable manual interaction with physical parts, as well as interaction with virtual parts via a physically marked pointer or a color-marked fingertip. This paper describes similar previous work, the methods used to create the AugmenTable, the novel interaction it affords users, and a number o…

EngineeringOpen sourceSoftwareNatural interactionWorkstationConceptual designlawbusiness.industryHuman–computer interactionPointer (user interface)Augmented realitybusinesslaw.inventionASME 2011 World Conference on Innovative Virtual Reality
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Current Trends on the Acquisition, Virtual Representation, and Interaction of Cultural Heritage

2020

Cultural heritage (CH) tells us about our roots, and therefore, constitutes a rich value for the society. Its conservation, dissemination, and understanding are of utmost importance. In order to preserve CH for the upcoming generations, it needs to be documented, a process that nowadays is done digitally. Current trends involve a set of technologies (cameras, scanners, etc.) for the shape and radiometric acquisition of assets. Also, intangible CH can be digitally documented in a variety of forms. Having such assets virtualized, a proper dissemination channel is of relevance, and recently, new technologies that make use of interaction paradigms have emerged. Among them, in this chapter, the …

Engineeringbusiness.industry010401 analytical chemistryVirtual representation020207 software engineering02 engineering and technology01 natural sciences0104 chemical sciencesCultural heritageHuman–computer interaction0202 electrical engineering electronic engineering information engineeringAugmented realityCurrent (fluid)business
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Formwork application optimization by using augmented reality

2016

By using the PLM (Product Lifecycle Management) principle on the formwork case study, after determining the functions and the technical solutions, the application must be made as optimum as possible in order to assure productivity and provide the necessary information as quick as possible. The concept is to create a complex management for the formwork based on augmented reality. By taking into account the development rate of the information, augmented reality is tending to be one of the widest (in term of domain) visualization instrument. Also used in the construction domain, augmented reality can be applied also for the case of formwork design and management. The application of the solutio…

Engineeringbusiness.industry0211 other engineering and technologies020101 civil engineering02 engineering and technologyConstruction engineering0201 civil engineeringTerm (time)VisualizationDomain (software engineering)Transport engineeringProduct lifecycle021105 building & constructionFormworkAugmented realityState (computer science)Product (category theory)businessIOP Conference Series: Materials Science and Engineering
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Detection of surfaces for projection of texture

2007

Augmented reality is used to improve color segmentation on human's body or on precious no touch artefacts. We propose a technique based on structured light to project texture on a real object without any contact with it. Such techniques can be apply on medical application, archeology, industrial inspection and augmented prototyping. Coded structured light is an optical technique based on active stereovision which allows shape acquisition. By projecting a light pattern onto the surface of an object and capturing images with a camera, a large number of correspondences can be found and 3D points can be reconstructed by means of triangulation.

Engineeringbusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONTriangulation (computer vision)Texture (music)Object (computer science)3D modelingComputer graphics (images)SegmentationComputer visionAugmented realityArtificial intelligencebusinessProjection (set theory)ComputingMethodologies_COMPUTERGRAPHICSStructured lightEighth International Conference on Quality Control by Artificial Vision
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Do Not Cancel My Race with Cyber-Physical Systems

2014

Abstract To engineer the factory of the future the paper argues for a reference model that is not necessary restricted to the control component, but integrates the physical and human components as well. This is due to the real need to accommodate the latest achievements in factory automation where the human is not merely playing a simple and clear role inside the control-loop, but is becoming a composite factor in a highly automated system (“man in the mesh”). The concept is demonstrated by instantiating the anthropocentric cyber-physical reference architecture for smart factories (ACPA4SF) in a concrete case study that needs to accommodate the ongoing researches from the SmartFactory KL fa…

Engineeringbusiness.industryCyber-physical systemFactory (object-oriented programming)Virtual trainingAugmented realityReference architectureSoftware engineeringbusinessReference modelMobile interactionAutomationSimulationIFAC Proceedings Volumes
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Virtual and Augmented Reality for the Visualization of Summarized Information in Smart Cities

2020

In this chapter, authors deal with the problem of visualizing summarized information in a complex system like a smart city. They introduce the topic of smart city in the context of the information revolution that is taking place in the world. Next, they review how this information can be visualized, highlighting immersive 3D methods such as Virtual Reality (VR) and Augmented Reality (AR), which are particularly suitable for these applications, since 2D information does not usually induce a focused and sustained attention. The chapter describes and shows a use case in which VR and Spatial AR (SAR) are used in a smart city system to visualize summarized information about the state and managem…

Engineeringbusiness.industryHuman–computer interaction0202 electrical engineering electronic engineering information engineering020207 software engineering020201 artificial intelligence & image processingAugmented reality02 engineering and technologybusinessVisualization
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Using human-values as a guide for understanding worthy design directions in augmented reality

2016

Augmented reality is a fast developing field, which will no doubt gain strong footing in the area of social media in the near future. Recently, Google Glass placed AR towards the top of the technological hype curve in regards to interaction possibilities, information overlay, information search and recording. Questions still remain however, regarding the added-value that AR offers to already existing interaction modes and technologies. In this study four concepts were designed and tested via video scenarios. The concepts related to three main product categories: educational tools; information presentation; and x-ray vision. The results positively reflected on the application of AR for educa…

Engineeringmedia_common.quotation_subjectdesignHuman valuesField (computer science)Human–computer interactionvalues0501 psychology and cognitive sciencesSocial medialisätty todellisuus050107 human factorsmedia_commoninhimilliset tekijätta113Distrustbusiness.industry05 social sciencesscenarios050301 educationskenaariotaugmented realityKey (cryptography)Augmented realitybusinessInformation presentationlife-based design0503 educationhuman factors
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An Application of Ant Colony Optimization to Decision Making on Affective Virtual Entities

2007

Learning is a never ending activity for humans; it takes place everywhere and even when we do not realize. However, current learning environments make students deal with lectures, mostly associated with low control of the situation and implicit motivation. In contrast, previous researches have shown that sports, games or hobbies are activities that make people reach optimal experiences where self-motivation, control of the situation, high level of concentration and enjoyment are present. Some current efforts to design next generation of learning environments make use of ubiquitous systems to encourage students to perform learning activities everywhere and at anytime. However, those approach…

EntertainmentUbiquitous systemsUbiquitous computingMultimediaComputer scienceAnt colony optimization algorithmsControl (management)Augmented realityUbiquitous learning environmentComputer aided instructioncomputer.software_genrecomputerNinth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC 2007)
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