Search results for "Augment"

showing 6 items of 436 documents

Behavior change types with Pokémon GO

2017

Digital games1 are one of the most popular entertainment media in the world. Teir allure and widespread popularity makes them an interesting and highly potential platform for behavior change atempts. In this paper, we investigate what types of behavior changes Pokémon GO has promoted or induced among its players. Te study is based on an online survey sample of 262 Pokémon GO players, collected using the critical incident technique and analyzed using qualitative methods. Te analysis shows that the behavior changes induced by Pokémon GO are not just restricted to increased physical activity or social behavior but are actually much more multifaceted: players were more social, found their routi…

ta520behavior changedigital gamingaugmented reality games050801 communication & media studiesSample (statistics)computer.software_genreexergamesEntertainmentPokémon GO0508 media and communicationscritical incident techniquebehavior change support systemtäydennetty todellisuus0502 economics and businessta616ta113Multimedia05 social sciencesBehavior changeProcedural rhetoricPopularityprocedural rhetoriclocation-based games050211 marketingAugmented realityPsychologyCritical Incident Techniquecomputerdigitaaliset pelitQualitative researchCognitive psychology
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Density-Functional Tight-Binding Simulations of Curvature-Controlled Layer Decoupling and Band-Gap Tuning in Bilayer MoS2

2014

Monolayer transition-metal dichalcogenides (TMDCs) display valley-selective circular dichroism due to the presence of time-reversal symmetry and the absence of inversion symmetry, making them promising candidates for valleytronics. In contrast, in bilayer TMDCs both symmetries are present and these desirable valley-selective properties are lost. Here, by using density-functional tight-binding electronic structure simulations and revised periodic boundary conditions, we show that bending of bilayer MoS2 sheets breaks band degeneracies and localizes states on separate layers due to bendinginduced strain gradients across the sheets. We propose a strategy for employing bending deformations in b…

transition-metal dichalcogenidesaugmented-wave method
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Postpandemic Urban Habitat in the Age of Contamination

2020

The challenge for post-pandemic urban habitats will be to recover their natural polycentrism, the diversity of their neighborhoods which, ceasing to be fragile suburbs, return to being places of lives and not just of homes, bridging the educational, working, cultural, digital divides, acquiring micro-places of public health and self-sufficient energy communities. I imagine cities of a renewed urban proxemic made up of "augmented urban communities" (according to the principles I described earlier) that reduce their frantic centripetal mobility and that facilitate a more measured mobility guaranteeing the answer to many needs within 15 minutes from home (the “15-minute city”, as already launc…

urban design postpandemic covid-19 urban regeneration urbanism augmented citySettore ICAR/21 - Urbanistica
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Augmented reality as news

2021

If you are building complex, expensive VR today for the limited number of people, who get VR headsets, and [are] willing to scratch up on their heads to have the experience, experimentation is great, nice, but […] I think augmented reality is actually more interesting and has more potential for news. peerReviewed

uutisointiuutisetHuman–computer interactionComputer scienceimmersiivinen journalismijournalismiAugmented realitylisätty todellisuusvirtuaalitodellisuus
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A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games

2022

Background: Understanding how users evaluate their experiences has been recognized as being fundamental to designing services that meet the users’ needs and support the emergence of positive rather than negative value outcomes in service use. Still, the current literature does not explicitly describe how the users’value determination unfolds or how the levels of experienced value could be measured to support service design. We address this gap in the context of augmented reality (AR) mobile games by scrutinizing users’ personal values as a potential basis for achieving such an understanding. Method: Through a qualitative content analysis of 43 in-depth laddering interviews with active Pokém…

value co-creation and co-destructionsisällönanalyysiarvo (ominaisuudet)käyttäjätPokémon Go (peli)arvonluontisähköiset palvelutaugmented reality mobile gamesservice-dominant logiclisätty todellisuuspersonal valuesdigitaaliset pelitmobiilipelit
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Video projection mapping e arti performative. Una nuova macchina scenotecnica della visione per generare nuovi spazi aumentati

L’oggetto principale della dissertazione è il video projection mapping, un’applicazione di realtà aumentata che utilizza le tecniche di videoproiezione digitale non su tradizionali schermi di proiezione ma sulla realtà stessa, sugli oggetti fisici, ai quali si adatta e si lega in maniera inestricabile, ibridando il livello fisico-reale e il livello digitale. Al contrario di come spesso è stato considerato, il video projection mapping non è solo un gadget tecnologico dei nostri tempi; quando si ibrida con altri media, come le arti performative, diviene linguaggio metaforico, oltrepassando il suo livello tecnologico per produrre significati, per mediare idee. Considerando il suo uso nello spe…

video projection mapping; performing arts; augmented space; digital technologies; augmented reality; virtual reality; theatre; dance; opera; architectural mapping;Settore L-ART/06 - Cinema Fotografia E Televisionespazio aumentatotecnologie digitaliaugmented spaceaugmented realitydigital technologiearti performativedanzatheatreoperateatro; danza; opera; architectural mapping; [video projection mapping; arti performative; spazio aumentato; tecnologie digitali; realtà aumentata; realtà virtuale]realtà virtuale: teatrovideo projection mappingdancevirtual realityarchitectural mappingperforming artSettore L-ART/05 - Discipline Dello Spettacolorealtà aumentata
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