Search results for "informatica"
showing 10 items of 1003 documents
Predicato vago
2009
Human Visual Perception and Retinal Diseases
2010
Retinal diseases are causing alterations of the visual perception leading sometimes to blindness. For this reason, early detection and diagnosis of retinal pathologies is very important. Using digital image processing techniques, retinal images may be analyzed quickly and computer-assisted diagnosis systems may be developed in order to help the ophthalmologists to make a diagnosis. In this paper we described shortly two computer-assisted systems for the detection of retinal landmarks (optic disc and vasculature) together with a brief introduction to the human visual system and to some alterations of the visual perception caused by retinal diseases.
Simulatore a piattaforma circuitale-digitale per la riproduzione funzionale e virtuale del funzionamento di cellula umana per applicazioni di laborat…
2009
Pervasive Displays Research: What's Next?
2019
Reports on the 7th ACM International Symposium on Pervasive Displays that took place from June 6-8 in Munich, Germany.
Human-to-Human Interaction: The Killer Application of Ubiquitous Computing?
2017
Twenty-five years past the Weiser’s vision of Ubiquitous Computing, and there is not a clear understanding of what is or is not a pervasive system. Due to the loose boundaries of such paradigm, almost any kind of remotely ac-cessible networked system is classified as a pervasive system. We think that that is mainly due to the lack of killer applications that could make this vi-sion clearer. Actually, we think that the most promising killer application is already here, but we are so used to it that we do not see it, as a perfect fitting of the Weiser’s vision: the Human-to-Human Interaction mediated by com-puters.
Prnu Pattern Alignment for Images and Videos Based on Scene Content
2019
This paper proposes a novel approach for registering the PRNU pattern between different camera acquisition modes by relying on the imaged scene content. First, images are aligned by establishing correspondences between local descriptors: The result can then optionally be refined by maximizing the PRNU correlation. Comparative evaluations show that this approach outperforms those based on brute-force and particle swarm optimization in terms of reliability, accuracy and speed. The proposed scene-based approach for PRNU pattern alignment is suitable for video source identification in multimedia forensics applications.
Identification of Key miRNAs in Regulation of PPI Networks
2020
In this paper, we explore the interaction between miRNA and deregulated proteins in some pathologies. Assuming that miRNA can influence mRNA and consequently the proteins regulation, we explore this connection by using an interaction matrix derived from miRNA-target data and PPI network interactions. From this interaction matrix and the set of deregulated proteins, we search for the miRNA subset that influences the deregulated proteins with a minimum impact on the not deregulated ones. This regulation problem can be formulated as a complex optimization problem. In this paper, we have tried to solve it by using the Genetic Algorithm Heuristic. As the main result, we have found a set of miRNA…
Interaction by ear
2019
Abstract Speech-based interaction is now part of our everyday experiences, in the home and on the move. More subtle is the presence of designed non-speech sounds in human-machine interactions, and far less evident is their importance to create aural affordances and to support human actions. However, new application areas for interactive sound, beyond the domains of speech and music, have been emerging. These range from tele-operation and way-finding, to peripheral process monitoring and augmented environments. Beyond signalling location, presence, and states, future sounding artifacts are expected to be plastic and reconfigurable, and take into account the inherently egocentric nature of so…
Combining intelligent recommendation and mixed reality in itineraries for urban exploration
2017
Exploration of points of interest (POI) in urban environments is challenging for the large amount of items near or reachable by the user and for the modality hindrances due to reduced manual flexibility and competing visual attention. We propose to combine different modalities, VR, AR, haptics-audio interfaces, with intelligent recommendation based on a computational method combining different data graph overlays: social, personal and search-time user input. We integrate such features in flexible itineraries that aid different phases and aspects of exploration.
Exploring usability and accessibility of avatar-based touchless gestural interfaces for autistic people
2018
Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate…