Search results for "tekst"

showing 10 items of 810 documents

Bena Afleka režisēto filmu stils

2019

Bakalaura darba “Bena Afleka režisēto filmu stils” mērķis ir noskaidrot Bena Afleka (Ben Affleck) filmu veidošanas raksturīgākās iezīmes. Darbā ir apkopota teorija par kino valodas elementiem, kino naratīvu, mākslas kino, laiku un tehniskiem filmas veidošanas paņēmieniem. Metodoloģiskajā darba daļā tika izvēlētas tādas metodes kā naratīva analīze un semiotiskā analīze, lai precīzi identificētu elementus un naratīvu struktūru, kuras tiek izmantotas kino stāsta veidošanā. Darbā tiek aplūkotas 4 režisora filmas laika periodā no 2007. līdz 2016. gadam. Papildus teorētiskajam ieskatam darbā tiek aprakstīta režisora Bena Afleka biogrāfija.

Bens AfleksintertekstualitātenaratīvsKomunikācijas zinātnekinosemiotika
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The Datafication of Hate: Expectations and Challenges in Automated Hate Speech Monitoring.

2020

Laaksonen, S-M.; Haapoja, J.; Kinnunen, T., Nelimarkka, M. & Pöyhtäri, R. (2020, accepted). . Frontiers in Big Data: Data Mining and Management / Critical Data and Algorithm Studies. doi:10.3389/fdata.2020.00003 Hate speech has been identified as a pressing problem in society and several automated approaches have been designed to detect and prevent it. This paper reports and reflects upon an action research setting consisting of multi-organizational collaboration conducted during Finnish municipal elections in 2017, wherein a technical infrastructure was designed to automatically monitor candidates' social media updates for hate speech. The setting allowed us to engage in a 2-fold investiga…

Big DataComputer sciencehate speechsocial media518 Media and communicationssosiaalinen mediamonitorointi050801 communication & media studiesSocial issues0508 media and communicationspolitiikkadatatiedeArtificial Intelligencealgoritmit050602 political science & public administrationComputer Science (miscellaneous)Social mediaalgorithmic systemvihapuheAction researchObjectivity (science)Original Researchlcsh:T58.5-58.64DataficationSocial phenomenonlcsh:Information technologytekstinlouhinta05 social sciencesCitizen journalism16. Peace & justice113 Computer and information sciencesData science0506 political sciencekoneoppiminenmachine learningNeutralitydata sciencepoliticsInformation Systems
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Latvijas Vēstures Institūta Žurnāls. 2016, Nr. 2 (99)

2016

Valsts kultūrkapitāla fonds

Bruņotās pretošanās kustības sākums Latvijā 1944. g. rudenī:HUMANITIES and RELIGION::History and philosophy subjects::Archaeology subjects [Research Subject Categories]:HUMANITIES and RELIGION::History and philosophy subjects::History subjects [Research Subject Categories]RecenzijasPagastu pašvaldības reformas jautājumsZinātnes dzīveVēstures avotiRaņķu dzimta Rīgas 18. gs. otrās puses un 19. gs. sākuma vēstures kontekstāLatviešu padomju folkloraIeskats mājturības kultūras attīstībā Latvijā
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Interaktiivisen tietokantasovelluksen toteutus WebSpeedillä

2000

CGItietokantatransaktiomonikielisyyskonteksti
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Lajiristeyksiä maan ääressä : lajityyppien intertekstuaalinen analyysi Kristina Carlsonin romaanista Maan ääreen

2014

Pro gradu -tutkielmani aineena on lajityyppien intertekstuaalinen analyysi Kristina Carlsonin romaanista Maan ääreen (1999). Tarkastelen romaania ja siitä kirjoitettua kymmentä kirjallisuusarvostelua, joiden mukaan teoksesta on löydettävissä useita eri genrejä. Selvitän, ilmenevätkö kirjallisuusarvosteluissa esitetyt lajit Maan ääreen -romaanissa, ja jos ilmenevät, niin millä tavoin. Tutkin myös minkälaista lisätietoa romaanin lajipiirteiden tarkastelu tuotaa teoksesta ja siitä kirjoitetuista kirjallisuusarvosteluista. Tarkastelen Maan ääreen -romaanin lajeja intertekstuaalisuuden näkökulmasta. Laajassa kontekstissa intertekstuaalisuus ilmenee muun muassa lajien välisenä kommunikaationa, jo…

Carlson Kristinaintertekstuaalisuusgenretarkkitekstuaalisuustekstilajit
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The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling

2018

The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and a collaborative creative reflective hands-on activity. Utilizing the avatar psychology power, the visualization and simulation affordances of 3D immersive learning environments and the appeal of storytelling and game-based learning, the “gamified” blended narrative on the book evolution enabl…

Cooperative learningoppimisympäristömedia_common.quotation_subjectproblem-focused educationExperiential learningdigital storytellingLiteracyEducationkontekstuaalisuuspelillistäminen3D virtual learning environmentsPedagogyNarrativemedia_commonDigital storytellingongelmalähtöinen oppiminen05 social sciencesEducational technologyComputingMilieux_PERSONALCOMPUTINGmulti-user virtual environments050301 educationlibraryimmersive learning environmentsGamificationComputer Science ApplicationsMedia- ja viestintätieteet - Media and communicationssecond lifekirjastotperuskoulu3D Virtual Immersive Learning Environments0509 other social sciences050904 information & library sciencesPsychology0503 educationEducational programStorytelling
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SMS Messages in a Daily Finnish Newspaper : The Contect of Proverb Performances

2017

The article focuses on Finnish proverbs as a part of contemporary colloquial written language in everyday use and context. The article offers a view on what is happening with proverbs in the vernacular in Finnish everyday life. Most traditional Finnish proverbs originate from an agrarian context and still use agrarian language, even if nowadays they live in a new context with a new meaning. As empirical material this article uses a special case that demonstrates the use of proverbs in one Finnish newspaper: proverbs in SMS messages published as a letter to the editor in a newspaper. *** Avtorica se osredinja na finske pregovore kot del sodobnega pogovornega pisnega jezika v vsakdanji rabi i…

Cultural StudiesHappeningContext (language use)ta6121everyday lifearkielämäNewspapernewspaperstekstiviestitsananlaskutSuomiSociologyTheologySMS messagesEveryday lifeFinlandLiteratureproverbsbusiness.industrykansankielivernacularcontemporary lifeVernacularAgrarian societyAnthropologyWritten languagesanomalehdetbusinessMusicMeaning (linguistics)Traditiones
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Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

2015

Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We analyze the evolution of game genres from 1979 till 2010. Our results indicate that until 1990, there have been many genres competing for dominance, but thereafter sport-racing, strategy, and action have become the most prevalent genres. Moreover, we find that games vary to a great extent as to whether they belong mostly to one genre or to a combination of several genres. We also compare the results of our data-driven model with two product databases, Metacritic and Mobyga…

Cultural StudiesTopic modelta520Game genreComputer sciencegenresvideopelitdigital gamesgenret050801 communication & media studiestext miningcomputer.software_genreData-driven0508 media and communicationsArts and Humanities (miscellaneous)quantitativeta517ta518topic modelMetacriticVideo gameta512game corpusApplied Psychologyta515ta113Databaseta213Communicationtekstinlouhinta05 social sciences050301 educationvideo gamesHuman-Computer Interactiondata-driven modelingDominance (economics)Anthropology0503 educationcomputerdigitaaliset pelitMobygamesgame genreGAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA
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Narrativity and intertextuality in the making of a shared European memory

2016

The latest wave of European integration process, cultural Europeanization, includes complex processes, such as the attempts to create a shared European memory that would transcend national interpretations of the past. The cultural Europeanization can be perceived as a narrative operation: in it the EU, Europe, and Europeanness are given meanings and made sense of through narrativization. The article investigates the EU’s attempts to create a shared European memory by analyzing the exhibition narrative of the Parlamentarium, the visitors’ center of the European Parliament. The analysis indicates how the construction of an official shared European memory is operationalized through textual and…

Cultural StudiesnarrativeSociology and Political Science050109 social psychologyPerformative utteranceExhibitionintertekstuaalisuusEuropean integrationNarrative structure050602 political science & public administrationmedia_common.cataloged_instanceta6160501 psychology and cognitive sciencesNarrativeSociologyEuropean UnionEuropean unionIntertextualitymedia_common05 social sciencesNarrativityMedia studies0506 political scienceintertextualityParlamentariumLawPolitical Science and International RelationsEuropean memory
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Polish and Finnish teenagers’ motivation to learn English:the role of context

2016

Abstract Language learning motivation has been investigated in a number of contexts (Dornyei and Ushioda 2009). However, there has been only one attempt (Taguchi et al. 2009) at a systematic comparison of models of motivation to learn English by students from different countries. The aim of this study is to investigate the role of context by comparing motivational characteristics and SEM (Structural Equation Modelling) models of language learning motivation of 15-16 year-old students from Finland and Poland. The data from both countries was collected using the same motivational questionnaire with a total of 351 students completing it. A number of differences were identified between the two …

Cultural Studiesteini-ikäisetoppiminenmedia_common.quotation_subjectArt historyContext (language use)Abstract language050105 experimental psychologyLanguage and LinguisticscontextmotivationEnglishIntrinsic motivation0501 psychology and cognitive sciencesFinlandmedia_common060201 languages & linguisticsCommunication05 social sciences06 humanities and the artsArtLearning motivationMotivation to learn0602 languages and literatureSEMPolandHumanitieskonteksti
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