0000000000005102

AUTHOR

Claudia Carissoli

showing 2 related works from this author

Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App

2019

Pregnancy involves important changes for women of all ages: it is a time of physical and psychological change. Women may experience anxiety and negative emotions, which can negatively influence their wellbeing and make difficult their adaptation to the new role of mothers. Furthermore, poor mental well-being and difficulties in emotion regulation can negatively affect obstetric outcomes, development of the child and neonatal adaptation. The aim of this work is to present a new self-applied multi-component positive psychology- and mindfulness-based intervention (MPPMI) supported by a mobile App addressed to pregnant women. The core of this MPPMI is to combine traditional positive psychology …

PregnancyPregnancy; Positive psychology; Multi-component intervention; Mindfulness; Mobile app; WellbeingMindfulnessWellbeingmedia_common.quotation_subjectMobile appCognitionmedicine.diseaseAffect (psychology)Developmental psychologyPositive psychologyFeelingPregnancyMulti-component interventionIntervention (counseling)medicineAnxietySettore M-PSI/01 - PSICOLOGIA GENERALEPositive psychologymedicine.symptomPsychologyMindfulnessmedia_common
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Parental Attitudes toward Videogames at School

2019

Despite research having highlighted the positive outcomes of the use of videogames to learn, their integration into school contexts remains rare. Literature recognizes the importance of user’s technology acceptance to predict the intention to use and the adoption of new technology in several settings. So far, investigations have primarily focused on students’ and teachers’ opinions, while only a few studies have considered the role of parents. This study aimed to investigate the role of the dimensions of the technology acceptance model on parental preference (254 Italian parents) for the adoption of videogames in primary or secondary schools. Results revealed that 71% of the variance of par…

parental attitudeGeneral Computer ScienceAge differencesbusiness.industryVideogameschoolGame based learningVideogamesUsabilityLibrary and Information SciencesEducationDevelopmental psychologySettore M-PSI/04 - Psicologia Dello Sviluppo E Psicologia Dell'EducazioneVideogames school parental attitudeSettore M-PSI/01 - PSICOLOGIA GENERALEPsychologybusiness
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