0000000000060849

AUTHOR

Toshio Okamoto

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Bayesian Modelling of Confusability of Phoneme-Grapheme Connections

2007

Deficiencies in the ability to map letters to sounds are currently considered to be the most likely early signs of dyslexia. This has motivated the use of Literate, a computer game for training this skill, in several Finnish schools and households as a tool in the early prevention of reading disability. In this paper, we present a Bayesian model that uses a student's performance in a game like Literate to infer which phoneme-grapheme connections student currently confuses with each other. This information can be used to adapt the game to a particular student's skills as well as to provide information about the student's learning progress to their parents and teachers. We apply our model to …

Reading disabilityComputer sciencebusiness.industryBayesian probabilityDyslexiaGraphemecomputer.software_genreBayesian inferencemedicine.diseasemedicineArtificial intelligencebusinesscomputerNatural language processingNatural languageSeventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007)
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