0000000000076021

AUTHOR

Samuel Fosso Wamba

0000-0002-1073-058x

showing 3 related works from this author

Big Data in operations and supply chain management: a systematic literature review and future research agenda

2021

In the era of digitalisation, the role of Big Data is proliferating, receiving considerable attention in all sectors and domains. The domain of operations and supply chain management (OSCM) is no different since it offers multiple opportunities to generate a large magnitude of data in real-time. Such extensive opportunities for data generation have attracted academics and practitioners alike who are eager to tap different elements of Big Data application in OSCM. Despite the richness of prior studies, there is limited research that extensively reviews the extant findings to present an overview of the different facets of this area. The current study addresses this gap by conducting a systema…

0209 industrial biotechnology021103 operations researchSupply chain managementProcess managementbusiness.industryComputer scienceStrategy and ManagementSupply chainBig data0211 other engineering and technologiesVDP::Technology: 500::Information and communication technology: 55002 engineering and technologyManagement Science and Operations ResearchIndustrial and Manufacturing Engineering:Teknologi: 500 [VDP]Domain (software engineering)020901 industrial engineering & automationSystematic reviewAnalyticsbusiness
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The most human bot: Female gendering increases humanness perceptions of bots and acceptance of AI

2021

MarketingPerceptionmedia_common.quotation_subjectMachine ethicsRobotPsychologySocial psychologyApplied Psychologymedia_commonPsychology & Marketing
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Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy

2022

FNEGE 3, HCERES A, ABS 2; International audience; The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persistent cross platform metaverse. Separating the hype and “meta…” rebranding from current reality is difficult, as “big tech” paints a picture of the transformative nature of the metaverse and how it w…

Virtual worldAvatarsMetaverseComputer Networks and CommunicationsSecond lifeAugmented realityLibrary and Information SciencesVirtual reality[SHS]Humanities and Social SciencesExtended realityVDP::Samfunnsvitenskap: 200[INFO]Computer Science [cs]Information SystemsZ665VDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320
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