0000000000131328

AUTHOR

David Blumenthal

0000-0002-4668-0617

showing 5 related works from this author

Comparison of sensory visual properties of food products in real and virtual conditions

2018

International audience; As Virtual Reality usages expand, as professional tools in one hand and as gaming devices in another hand, the use of these technologies for consumer science and sensory science is more and more interesting to be investigated. Before using Virtual Reality to evaluate new products, it seems necessary to check the similarities and differences of the visual attributes of products in real and in virtual. All the experiments were conducted with Unity software and HTC Vive Helmet. First, we designed virtual sensory booths, similar to the booths of AgroParisTech sensory Lab. Then, we choose a set of real products (cookies from the market) and digitalize them. At last, virtu…

[SDV.AEN] Life Sciences [q-bio]/Food and Nutritionvirtual foodcookiesvirtual realityvisual perception[SDV.AEN]Life Sciences [q-bio]/Food and Nutrition
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How to rebuild a consumption episode? An immersive “breakfast”

2019

International audience; Rebuilt environments aim to consider context during food evaluation, while keeping under control testing conditions. Whether immersive rooms or virtual reality, the difficulty is to evoke a consumption episode, not only a place. According to Bisogni (2007), eight interconnecting dimensions characterize a consumption episode: food and drink, location, time, recurrence, activities, social setting, mental processes, and physical condition. If all those dimensions are part of consumption episodes, it seems necessary to evoke them inside the rebuilt environment where only “location” and “food and drinks” are actually provided to participants. In the present study, the con…

[SDV.AEN] Life Sciences [q-bio]/Food and Nutrition[SDV.AEN]Life Sciences [q-bio]/Food and Nutrition
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Comparison of immersive room and virtual reality, through the consumption episode "Eating a sandwich in a park"

2020

International audience; Conventional approaches for consumers’ tests, CLT and HUT, lead respectively to a high either internal or external validity. In recent years, several immersive approaches have been developed to achieve both internal and external validity at the same time, i.e. environments close to actual consumption context while keeping parameters under control. Virtual reality (VR) is one of the most promising one.In this study, we assess two immersive strategies in terms of internal and external validity for a consumption episode “having a sandwich for lunch in a park”. The two experimental conditions were an immersive room (N = 57, Fig. 1) and a VR environment (N = 55, Fig. 2). …

[SDV.AEN] Life Sciences [q-bio]/Food and Nutrition[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior[SDV.NEU.PC] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviorvirtual realityimmersive room[SDV.AEN]Life Sciences [q-bio]/Food and Nutritionecological validity
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Finding k -dissimilar paths with minimum collective length

2018

Shortest path computation is a fundamental problem in road networks. However, in many real-world scenarios, determining solely the shortest path is not enough. In this paper, we study the problem of finding k-Dissimilar Paths with Minimum Collective Length (kDPwML), which aims at computing a set of paths from a source s to a target t such that all paths are pairwise dissimilar by at least \theta and the sum of the path lengths is minimal. We introduce an exact algorithm for the kDPwML problem, which iterates over all possible s-t paths while employing two pruning techniques to reduce the prohibitively expensive computational cost. To achieve scalability, we also define the much smaller set …

FOS: Computer and information sciencesComputer scienceDatabases (cs.DB)0102 computer and information sciences02 engineering and technology01 natural sciencesSet (abstract data type)Exact algorithmComputer Science - Databases010201 computation theory & mathematicsIterated function020204 information systemsComputer Science - Data Structures and AlgorithmsShortest path problemScalabilityPath (graph theory)0202 electrical engineering electronic engineering information engineeringData Structures and Algorithms (cs.DS)Pairwise comparisonPruning (decision trees)AlgorithmProceedings of the 26th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
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Influence of common landmarks between real and virtual worlds on presence feeling

2020

International audience

immersion[SDV.AEN] Life Sciences [q-bio]/Food and Nutrition[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviortactile perception[SDV.NEU.PC] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviorvirtual realitypresence[SDV.AEN]Life Sciences [q-bio]/Food and NutritionComputingMilieux_MISCELLANEOUS
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