0000000000160696

AUTHOR

Margrethe Synnøve Moxnes

Children’s Interactions Within a Virtual Reality Environment for Learning Chemistry

This paper presents a virtual reality based solution for learning. Multimodal interactions are proposed to support students’ engagement through active experimentation and reflective observation. Students tasks are provided within an immersive virtual outdoor environment created using a human-centred design approach. Junior high school teachers and students between ages 14 and 16 were involved in design and test activities. Observations, video recordings, and interviews were used in data collection. Three interaction modalities were provided and tested: visual, auditory and kinesthetic/tangible interactions. The students involved in user testing showed great interest to learn in such an envi…

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Discounted Prototyping of Virtual Reality Solutions for Science Education

Science education requires experimental work for learners to achieve the intended learning outcomes, which sometimes involve abstract concepts by nature. Advances in digital technology can help learners to undertake experimental work, which would otherwise be costly, either due to the scarcity of laboratory equipment or safety requirements. However, one of the major concerns resides into how to design usable learning solutions from the users’ perspective. That would require the involvement of users at all stages of design and development process, even if the technology itself could still be in its infancy. It can be very helpful to present the new design concepts to potential users at a ver…

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Experiential Learning of Chemistry Concepts Using Virtual Reality Technology

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2016 Chemistry is a wide subject with many theoretical concepts. These theoretical concepts may be hard to grasp without experimental work. In a school class there are often students who are visual, auditory and kinesthetic learners who need appropriate tools for triggering engagement and active learning. This research discusses how adding student activities and experiments using a Virtual Reality (VR) based solution, can contribute to an enhanced learning experience for students during chemistry class. In order to produce a usable interactive VR based solution, this work followed the Human Centered Design pro…

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