0000000000186017

AUTHOR

Mª Dolores Vara

showing 13 related works from this author

Exploring the mediator role of self-critical rumination between emotion regulation and psychopathology: A validation study of the Self-Critical Rumin…

2021

Abstract Self-critical rumination is a negative and repetitive self-thinking process related to different disorders and negative psychological outcomes such as emotion dysregulation. The objectives of this study are twofold: (a) to examine the factor structure of the Spanish version of the Self-Critical Rumination Scale (SCRS), providing further evidence on its construct validity, and (b), to explore the mediator role of self-critical rumination between emotion dysregulation and psychopathology. A sample of 431 Spanish participants were recruited and completed online questionnaires. Confirmatory factor analysis, mediation analysis, and Pearson's correlations were conducted. A single factor …

Cronbach's alphaScale (social sciences)SelfRuminationmedicineConstruct validityComputer-assisted web interviewingmedicine.symptomPsychologyGeneral PsychologyConfirmatory factor analysisClinical psychologyPsychopathologyPersonality and Individual Differences
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How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers

2015

Greater emotion regulation when observing a physically similar avatar.Greater frustration induction when observing a physically similar avatar.Greater physical identification with physically similar avatar.Significant change in brain when observing a physically similar avatar. The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically similar to the participant or neutral) that gets frustrated with his/her computer, after which he/she applies an emotion regulation strategy (slow breathing). The intensity of the emotional induction and…

AvatarsEXPRESION GRAFICA EN LA INGENIERIAComputingMilieux_PERSONALCOMPUTINGSense of presenceEmotions regulationStrategy trainingEmotional valenceMental healthTeenagersVirtual realityArousalHuman-Computer InteractionIdentification (information)Arts and Humanities (miscellaneous)Similarity (psychology)Avatars Virtual reality Emotions regulation TeenagersPsychologySocial psychologyGeneral PsychologyAvatar
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Corrigendum: Elena+ Care for COVID-19, a Pandemic Lifestyle Care Intervention: Intervention Design and Study Protocol

2021

Protocol (science)Coronavirus disease 2019 (COVID-19)business.industrycoronavirus-COVID-19Intervention designchatbotdigital healthPublic Health Environmental and Occupational HealthMental healthdigital coachingNursingIntervention (counseling)PandemicMedicineconversational agent (CA)gamificationPublic aspects of medicineRA1-1270businessFrontiers in Public Health
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A game for emotional regulation in adolescents: The (body) interface device matters

2016

The aim of this study is to evaluate the role of the type of interface device in the efficacy of a serious game that teaches emotional regulation (ER) strategies in a non-clinical sample of adolescents. We conducted a between-participants experiment in which participants (N = 61) played a frustration induction game, and then an ER game (a breathing strategy game), using one of three types of devices (computer, smartphone, and RGB-D camera). Frustration mood and perceived arousal were the main variables measured. Results revealed a significant interaction between moment (pre-induction phase, post-induction phase, and regulation phase) and the type of interface device used in the frustration …

Serious gamesEXPRESION GRAFICA EN LA INGENIERIAmedia_common.quotation_subjectInterface (computing)FrustrationInduction PhaseAdolescentsPhase (combat)050105 experimental psychologyArousalEmbodimentArts and Humanities (miscellaneous)0501 psychology and cognitive sciencesGeneral Psychologymedia_common05 social sciencesComputingMilieux_PERSONALCOMPUTINGEmotional regulationUser interfaceHuman-Computer InteractionMoodUser interfacePsychologyEmotional regulationSocial psychology050104 developmental & child psychology
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Efficacy and cost-effectiveness of a blended cognitive behavioral therapy for depression in Spanish primary health care:Study protocol for a randomis…

2018

Background: Data from primary health care in Spain show a high prevalence of the major depressive disorder. Blended treatment (combination of face-to-face and online components) seems to be a very promising tool for the optimization and dissemination of psychological treatments in a cost-effective form. Although there is growing data that confirm the advantages of blended therapies, few studies have analyzed their application in regular clinical practice. The objective of the present paper is to describe the protocol for a clinical study aimed at exploring the clinical and cost-effectiveness of a blended cognitive behavioral therapy (b-CBT) for depression, compared to treatment as usual (TA…

AdultMalemedicine.medical_specialtyAdolescentlcsh:RC435-571Cost effectivenessmedicine.medical_treatmentCost-Benefit AnalysisInternet-based treatmentEquivalence Trials as TopicRandomised non-inferiority trial03 medical and health sciencesStudy ProtocolYoung Adult0302 clinical medicinePatient satisfactionQuality of life (healthcare)SDG 3 - Good Health and Well-beinglcsh:PsychiatrymedicineHumans030212 general & internal medicineYoung adultBlended treatmentDepression (differential diagnoses)Randomized Controlled Trials as TopicPrimary health careCognitive Behavioral TherapyPrimary Health Carebusiness.industryDepressionRepeated measures designProfessional-Patient Relationsmedicine.disease3. Good health030227 psychiatryCognitive behavioral therapyCognitive behavioral therapyPsychiatry and Mental healthTreatment OutcomePatient SatisfactionSpainPhysical therapyQuality of LifeMajor depressive disorder/dk/atira/pure/sustainabledevelopmentgoals/good_health_and_well_beingFemalebusiness
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A VR-based serious game for studying emotional regulation in adolescents

2015

[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we feel, express and behave. Moreover, ER strategies are particularly important in adolescents, a population in the age when the deficits of ER strategies can be linked to the appearance of numerous mental health disorders such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and the training in adaptive ER strategies will help us to prevent the future occurrence of possible behavioral and psychosocial disorders. In th…

MaleAdolescentPsychometricsEXPRESION GRAFICA EN LA INGENIERIAPsychometricsComputer scienceEmotionsPsychology AdolescentPopulationDysfunctional familycomputer.software_genreDevelopmental psychologyElectrocardiographyUser-Computer InterfaceHeart RateSurveys and QuestionnairesmedicineHumansChildeducationMonitoring Physiologiceducation.field_of_studyMultimediaECGSerious GamesVirtual RealityEmotional regulationUnity3DComputer Graphics and Computer-Aided DesignMental healthEmotional RegulationVideo GamesAnxietyFemalemedicine.symptomPsychosocialGame theorycomputerSoftware
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A low-intensity internet-based intervention focused on the promotion of positive affect for the treatment of depression in Spanish primary care: Seco…

2020

Background: A large number of low-intensity Internet-based interventions (IBIs) for the treatment of depression have emerged in Primary Care

Male050103 clinical psychologyHealth Toxicology and MutagenesishumanosdepresiónPsychological interventionlcsh:Medicinelaw.invention0302 clinical medicineRandomized controlled triallawMedicine030212 general & internal medicinemediana edadDepression (differential diagnoses)Depressionresultado del tratamiento05 social sciencesadultoMiddle Agedinternet-based interventionExplained variationafectoFacial ExpressionTreatment OutcomedepressionMajor depressive disorderFemaleClinical psychologyAdulteducationAffect (psychology)Article03 medical and health sciencesprimary careQuality of life (healthcare)trastorno depresivoHumans0501 psychology and cognitive sciencesDepressive DisorderDepressive Disorder MajorInternetPrimary Health Carebusiness.industrylcsh:RPublic Health Environmental and Occupational Healthmedicine.diseaseMental healthAffectexpresión facialcalidad de vidaQuality of Lifebusinesspositive affect
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Working Alliance Inventory for Online Interventions-Short Form (WAI-TECH-SF): The Role of the Therapeutic Alliance between Patient and Online Program…

2020

Background: Therapeutic alliance (TA) between the patient and therapist has been related to positive therapeutic outcomes. Because Internet-based interventions are increasingly being implemented, a tool is needed to measure the TA with Internet-based self-guided programs. The Working Alliance Inventory for online interventions (WAI-TECH-SF) was adapted based on the WAI Short Form (Hatcher &amp

AdultMale020205 medical informaticsAdolescentPsychometricsonline interventionsTherapeutic AllianceHealth Toxicology and MutagenesisPsychological interventionlcsh:MedicineTherapeutic alliance02 engineering and technologytherapeutic outcomesArticle03 medical and health sciencesYoung Adult0302 clinical medicineBehavior TherapyInternal consistencySurveys and QuestionnairesCredibility0202 electrical engineering electronic engineering information engineeringHumans030212 general & internal medicineOnline interventionsDepressive symptomsAgedTherapeutic outcomesDepressionlcsh:RPublic Health Environmental and Occupational HealthReproducibility of ResultsProfessional-Patient RelationsMiddle AgedExploratory factor analysis3. Good healthAllianceTreatment OutcomeSatisfaction with the treatmentPatient Satisfactionsatisfaction with the treatmentFemalePsychologyInternet-Based InterventionClinical psychologyInternational journal of environmental research and public health
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Efficacy of a cognitive and behavioral treatment for childhood obesity supported by the ETIOBE web platform

2019

Recently, the prevalence of childhood obesity has increased alar- mingly. Interventions combining eating habits, physical activity (PA), behavioral components, and family support have been shown to be effective, although variables such as self-efficacy beliefs and motivation seem to be important in achieving stable changes. Information and communication technologies (ICTs) can provide additional resources to traditional treatments. The objective is to analyze the efficacy of two treatments: a cognitive and behavioral treatment (CBT) focused on the promotion of healthy eating and PA habits, and this CBT intervention supported by a web platform (ETIOBE). Forty-seven obese children were random…

MalePediatric ObesityMediation (statistics)Family supportPsychological interventionHealth Promotioninformation and communication technologiesChildhood obesity03 medical and health sciences0302 clinical medicineIntervention (counseling)medicineHumansChildhood obesity030212 general & internal medicineChildApplied PsychologyInternetCognitive Behavioral Therapybusiness.industryCognitionmedicine.diseaseSelf Efficacy030227 psychiatryPsychiatry and Mental healthClinical Psychologycognitive and behavioral treatmentTreatment OutcomeLean body massFemaleAnalysis of varianceweb- supported interventionsbusinessClinical psychologyPsychology, Health & Medicine
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Elena+ Care for COVID-19, a Pandemic Lifestyle Care Intervention: Intervention Design and Study Protocol

2021

Background: The current COVID-19 coronavirus pandemic is an emergency on a global scale, with huge swathes of the population required to remain indoors for prolonged periods to tackle the virus. In this new context, individuals' health-promoting routines are under greater strain, contributing to poorer mental and physical health. Additionally, individuals are required to keep up to date with latest health guidelines about the virus, which may be confusing in an age of social-media disinformation and shifting guidelines. To tackle these factors, we developed Elena+, a smartphone-based and conversational agent (CA) delivered pandemic lifestyle care intervention.Methods: Elena+ utilizes varied…

digital coachingchatbotcoronavirus–COVID-19digital healthconversational agent (CA)gamificationPublic aspects of medicineRA1-1270Frontiers in Public Health
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Exploring the Heterogeneity and Trajectories of Positive Functioning Variables, Emotional Distress, and Post-traumatic Growth During Strict Confineme…

2022

Abstract  COVID-19 pandemic-related confinement may be a fruitful opportunity to use individual resources to deal with it or experience psychological functioning changes. This study aimed to analyze the evolution of different psychological variables during the first coronavirus wave to identify the different psychological response clusters, as well as to keep a follow-up on the changes among these clusters. The sample included 459 Spanish residents (77.8% female, Mage = 35.21 years, SDage = 13.00). Participants completed several online self-reported questionnaires to assess positive functioning variables (MLQ, Steger et al. in J Loss Trauma 13(6):511–527, 2006. 10.1080/15325020802173660; GQ…

Coping (psychology)positive functioning variablesPsychological responseCoronavirus disease 2019 (COVID-19)clustering analysesCOVID-19 pandemicAnxiety stressemotional distressDienerEmotional distressUNESCO::SOCIOLOGÍAThrivingpost-traumatic growthtrajectoriesPositive psychologyPsychologySocial Sciences (miscellaneous)Research PaperClinical psychology
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Clients’ Experiences With Internet-Based Psychological Treatments for Mental Disorders: Protocol for a Metasynthesis of Qualitative Studies

2018

Background: Given the rise of internet-based treatments as an effective therapeutic tool for psychological disorders, it is necessary to carry out research that examines clients’ experiences with this type of intervention. The qualitative methodology has been found to be useful for analyzing clients’ perceptions in terms of facilitators and barriers, acceptability, and negative effects of internet-based treatments. However, a lack of integration of these primary studies has prevented their findings from being applied to new research and in clinical practice. Objective: The objective of this paper is to describe the protocol for a metasynthesis of qualitative studies exploring the experience…

050103 clinical psychologybarriersSample (statistics)PsycINFOmetasynthesis03 medical and health sciences0302 clinical medicineIntervention (counseling)Protocol0501 psychology and cognitive sciencesRelevance (information retrieval)internet-based treatmentclients’ experiencesProtocol (science)Medical educationbusiness.industry05 social sciencesGeneral Medicine030227 psychiatryConceptual frameworkqualitativefacilitatorsThe InternetbusinessPsychologyQualitative researchJMIR Research Protocols
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Elena+ care for COVID-19, a pandemic lifestyle care intervention : intervention design and study protocol

2021

Background: The current COVID-19 coronavirus pandemic is an emergency on a global scale, with huge swathes of the population required to remain indoors for prolonged periods to tackle the virus. In this new context, individuals' health-promoting routines are under greater strain, contributing to poorer mental and physical health. Additionally, individuals are required to keep up to date with latest health guidelines about the virus, which may be confusing in an age of social-media disinformation and shifting guidelines. To tackle these factors, we developed Elena+, a smartphone-based and conversational agent (CA) delivered pandemic lifestyle care intervention. Methods: Elena+ utilizes varie…

Conversational agentdigital healthcomputer sciencechatbot conversational agent digital coaching COVID-19 coronavirus lifestyle smartphone pandemic mental health exercisebehavioral scienceStudy Protocoldigital coachingChatbot Conversational agent (CA) Digital coaching Digital Health Coronavirus – COVID-19 Gamification Mental Health lifestyleCOVID‐19Humans:Medicine [Science]gamificationLife StylePandemicsPublic healthPandemicSARS-CoV-2coronavirus-COVID-19health sciencescoronavirus–COVID-19COVID-19Correctioninformation managementchatbot; conversational agent; Digital coaching; digital health; Coronavirus; COVID‐19; Gamification; Mental health; Pandemic; LifestyleLifestyleCoaching614: Public Health und GesundheitsförderungPandemic lifestyle careCoronavirusDigital Coachingconversational agent (CA)social sciencesmental healthChatbot
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