0000000000194809

AUTHOR

Aline Simonetti

showing 6 related works from this author

Perceived Usefulness of e-WOM Attributes on Buyer’s Choice

2020

Online reviews are a prevalent practice in the digital space to disseminate and acquire information about products and services which has immense effects on consumers’ decision making. The study aims to measure the direct and the interaction effects of the two review attributes of online reviews: review content and review authenticity during the pre-purchase stage on subsequent purchase intention. We conduct a between-subject 2 × 2 experimental online study with 251 participants manipulating review authenticity (verified vs unverified) and review content (general vs specific). While consumers often use online reviews for choosing experiential as well as material products, the present study …

Online studyAdvertisingProduct (category theory)Space (commercial competition)PsychologyProduct typeExperiential learningDifferential impact
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Using neurophysiological tools to investigate marketing communication elements in digital and extended reality contexts

2023

No hace muchos años, las comunicaciones de marketing, particularmente la publicidad, estaban restringidas a unos pocos medios. Estos medios restringieron las comunicaciones de marketing a espacios y tiempos predefinidos. Ahora, los medios digitales, incluida la realidad extendida, eliminaron esas barreras de espacio y tiempo, permitiendo a las marcas interactuar con los consumidores prácticamente desde cualquier lugar y en cualquier momento. El medio digital también transformó el papel de los consumidores en la comunicación de marketing: de meros espectadores pasivos a dadores activos de opinión y aportaciones. La comprensión de los efectos de estos cambios en las percepciones de los consum…

consumer neuroscienceUNESCO::CIENCIAS ECONÓMICAS::Organización y dirección de empresas ::Marketingsocial mediamarketingmarketing communicationneruomarketingadvertisingaugmented reality
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Influence of Ad Congruence and Social Cues on the Probability of Choosing a Restaurant

2020

Abstract. Information processing of digital content includes conscious and un-conscious processes, memory, attitudes, and emotions and moods. Build up into the Heuristic‐Systematic Model, that states that persuasion can occur through a systematic or heuristic way, this research explores the effect of social media (SM) ratings and the ad content embedded in the SM website. Online ratings (part of the user-generated content (UGC) in SM platforms) are often heuristics cues. Subtle forms of congruence, such as the matching category between a restaurant advertiser and the third-party ad, as well as UGC, could have an impact on con-sumers’ attitudes towards the former. However, research on …

PersuasionInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Digital contentmedia_common.quotation_subject05 social sciencesComputingMethodologies_MISCELLANEOUSInformation processingSocial cue050105 experimental psychologyInformationSystems_MODELSANDPRINCIPLESCongruence (geometry)0502 economics and businessSocial Media advertising UGC restaurant050211 marketing0501 psychology and cognitive sciencesSocial mediaValence (psychology)InformationSystems_MISCELLANEOUSPsychologyHeuristicsSocial psychologyComputingMilieux_MISCELLANEOUSmedia_common
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How online advertising competes with user-generated content in TripAdvisor. A neuroscientific approach

2020

Drawing on cognitive load theory, congruence research, and dual processing models, the purpose of this study is to determine the effectiveness of online advertising in social media. To this end, three separate studies were conducted. First, using eye-tracking and electroencephalography, we examine the differences, based on whether or not an ad is embedded, in subjects’ visual attention and engagement in a TripAdvisor webpage. Our findings showed that synergies between social media content and advertising content positively affect users’ visual attention. A second study, using an online survey, assessed the impact of congruent/incongruent ads on ad recall. A third study, using ey…

MarketingRecallbusiness.industry05 social sciencesUser-generated contentOnline advertisingCongruence (geometry)0502 economics and businessWeb pageEye tracking050211 marketingSocial mediabusinessPsychologyVisual attention TripAdvisor Dual-processing theories Advertising effectiveness Eye-tracking050203 business & managementCognitive loadCognitive psychologyJournal of Business Research
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Shopping with virtual hands

2020

Retailers can use virtual reality as a new touchpoint for their customers: within an existent channel or as a new sales channel. Thus, it is crucial to understand the differences and similarities between the physical and the virtual shopping environment. Shopping simulations make it possible to test, observe, and collect data in a controlled, low-cost, and fast way compared to field experiments. However, past studies might have provided biased results due to the characteristics of the sample used. This study analyzes how consumers behave in two virtual shopping tasks. The exploratory, experimental research uses an immersive VR shopping environment and a sample of participants balanced acros…

Computer science05 social sciencesSample (statistics)Virtual realityField (computer science)Experimental researchTest (assessment)Human–computer interaction0502 economics and business050211 marketingTouchpoint050203 business & managementConsumer behaviourCommunication channel
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Interaction between extrinsic and intrinsic online review cues: perspectives from cue utilization theory

2023

AbstractWe examine the interaction effects of linguistic style and verification of online reviews in terms of their valence on purchase intention for search and experiential products. We adopt the cue utilization framework to examine the interplay between the extrinsic cues of online reviews—content style (general versus specific), verified purchase (VP) badge (present versus absent), and valence (positive versus negative)—in two product categories—search product (tablet) and experiential product (trip package)—using an experimental design. The findings of the frequentist and Bayesian analyses show that valence supersedes other attributes’ impacts on purchase intention in both product categ…

Human-Computer Interactionpurchase intentioncue utilization theoryEconomics Econometrics and Finance (miscellaneous)online consumer reviewsUNESCO::CIENCIAS ECONÓMICASe-commerce platformsconsumer behavior
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