0000000000219248

AUTHOR

Pamela Efebruary

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GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts

2015

GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of pr…

media_common.quotation_subjectlcsh:BF1-990GAMECHILDRENGraphoGameliteracyLiteracyPromotion (rank)READING-RELATED SKILLSReading (process)Intervention (counseling)Mathematics educationmedicineMethodsPsychologyMobile technologyGeneral Psychologyta515media_commonreading interventionRISKACQUISITION4. EducationLanguages of AfricaDyslexiamedicine.diseaseLinguisticsgame-based learninglcsh:Psychologymobile technologyWriting systemORTHOGRAPHIESSCHOOLlukutaitoAfrica516 Educational sciencesPsychologyDIFFICULTIESINTERVENTIONDYSLEXIAFrontiers in Psychology
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