0000000000230066

AUTHOR

Yogesh K. Dwivedi

0000-0002-5547-9990

showing 5 related works from this author

Correction to: Digital Transformation for a Sustainable Society in the 21st Century

2019

Sustainable societyDigital transformationBusinessEconomic system
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Correction to: Responsible Design, Implementation and Use of Information and Communication Technology

2020

MultimediaInformation and Communications TechnologyComputer sciencecomputer.software_genrecomputer
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Digital Transformation for a Sustainable Society in the 21st Century

2019

Sustainable society020204 information systems020209 energyPolitical science0202 electrical engineering electronic engineering information engineeringDigital transformationEnvironmental ethics02 engineering and technology
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Fake news on Facebook and their impact on supply chain disruption during COVID-19

2022

AbstractSocial media (SM) fake news has become a serious concern especially during COVID-19. In this study, we develop a research model to investigate to what extent SM fake news contributes to supply chain disruption (SCD), and what are the different SM affordances that contribute to SM fake news. To test the derived hypotheses with survey data, we have applied partial least square based structural equation modelling (PLS-SEM) technique. Further, to identify how different configurations of SC resilience (SCR) capabilities reduce SCD, we have used fuzzy set qualitative comparative analysis (fsQCA). The results show that SM affordances lead to fake news, which increases consumer panic buying…

General Decision SciencesVDP::Samfunnsvitenskap: 200Management Science and Operations ResearchVDP::Samfunnsvitenskap: 200::Medievitenskap og journalistikk: 310
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Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy

2022

FNEGE 3, HCERES A, ABS 2; International audience; The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persistent cross platform metaverse. Separating the hype and “meta…” rebranding from current reality is difficult, as “big tech” paints a picture of the transformative nature of the metaverse and how it w…

Virtual worldAvatarsMetaverseComputer Networks and CommunicationsSecond lifeAugmented realityLibrary and Information SciencesVirtual reality[SHS]Humanities and Social SciencesExtended realityVDP::Samfunnsvitenskap: 200[INFO]Computer Science [cs]Information SystemsZ665VDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320
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