0000000000347849

AUTHOR

Thiago L. Gomes

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Creating and Reenacting Controllable 3D Humans with Differentiable Rendering

2022

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure, jointly with differentiable rendering, to synthesize new videos of people in different contexts from where they were initially recorded. Unlike recent appearance transferring methods, our approach can reconstruct a fully controllable 3D texture-mapped model of a person, while taking into account the manifold structure from body shape and texture appearance in the view synthesis. Specifically, our approach models mesh deformations with a three-stage GCN traine…

FOS: Computer and information sciences[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Computer Vision and Pattern Recognition (cs.CV)Computer Science - Computer Vision and Pattern RecognitionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]ComputingMethodologies_COMPUTERGRAPHICS
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