0000000000353492

AUTHOR

Nicholas David Bowman

showing 2 related works from this author

An Agenda for Open Science in Communication

2021

Contains fulltext : 226720.pdf (Publisher’s version ) (Open Access) In the last 10 years, many canonical findings in the social sciences appear unreliable. This so-called "replication crisis" has spurred calls for open science practices, which aim to increase the reproducibility, replicability, and generalizability of findings. Communication research is subject to many of the same challenges that have caused low replicability in other fields. As a result, we propose an agenda for adopting open science practices in Communication, which includes the following seven suggestions: (1) publish materials, data, and code; (2) preregister studies and submit registered reports; (3) conduct replicatio…

Open scienceLinguistics and LanguageRegistered Reportsmedia_common.quotation_subject/dk/atira/pure/subjectarea/asjc/3300/3315050801 communication & media studies050105 experimental psychologyLanguage and Linguistics0508 media and communicationsPromotion (rank)Open Science/dk/atira/pure/subjectarea/asjc/3300/3310Political scienceReplicabilityOpenness to experience0501 psychology and cognitive sciencesGeneralizability theoryPublicationmedia_commonReplication crisis/dk/atira/pure/subjectarea/asjc/1200/1203business.industryCommunication05 social sciencesPreregistrationPublic relations/dk/atira/pure/sustainabledevelopmentgoals/quality_educationTransparency (behavior)ReproducibilityCommunication and MediaPsychologieddc:320businessSDG 4 - Quality EducationQualitative research
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Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair

2012

This study attempted to (a) extend traditional mood management theory research by investigating the influence of the intrinsic needs for competence and autonomy on selective exposure to video games and (b) test the influence of satisfying these needs on resultant mood repair. An experiment varied satisfaction of competence and autonomy needs using false feedback. Subjects then selected media that varied in level of user demand. Measures of need satisfaction were taken before and after media selection. Results demonstrated that (a) thwarted intrinsic needs significantly predict the choice of video games with different levels of user demand and (b) the satisfaction of these needs predicts enj…

Linguistics and LanguageMoodFalse feedbackCommunicationmedia_common.quotation_subjectNeed satisfactionPsychologySocial psychologyCompetence (human resources)Language and LinguisticsAutonomyMood management theorymedia_common
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