0000000000353505

AUTHOR

Ivar Vermeulen

0000-0003-3589-8773

showing 2 related works from this author

An Agenda for Open Science in Communication

2021

Contains fulltext : 226720.pdf (Publisher’s version ) (Open Access) In the last 10 years, many canonical findings in the social sciences appear unreliable. This so-called "replication crisis" has spurred calls for open science practices, which aim to increase the reproducibility, replicability, and generalizability of findings. Communication research is subject to many of the same challenges that have caused low replicability in other fields. As a result, we propose an agenda for adopting open science practices in Communication, which includes the following seven suggestions: (1) publish materials, data, and code; (2) preregister studies and submit registered reports; (3) conduct replicatio…

Open scienceLinguistics and LanguageRegistered Reportsmedia_common.quotation_subject/dk/atira/pure/subjectarea/asjc/3300/3315050801 communication & media studies050105 experimental psychologyLanguage and Linguistics0508 media and communicationsPromotion (rank)Open Science/dk/atira/pure/subjectarea/asjc/3300/3310Political scienceReplicabilityOpenness to experience0501 psychology and cognitive sciencesGeneralizability theoryPublicationmedia_commonReplication crisis/dk/atira/pure/subjectarea/asjc/1200/1203business.industryCommunication05 social sciencesPreregistrationPublic relations/dk/atira/pure/sustainabledevelopmentgoals/quality_educationTransparency (behavior)ReproducibilityCommunication and MediaPsychologieddc:320businessSDG 4 - Quality EducationQualitative research
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Measuring user responses to interactive stories: Towards a standardized assessment tool

2010

With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated interactive narratives is of growing importance. Based on a conceptual model of user experiences in interactive storytelling, a measurement instrument for empirical user-based research was developed. We report findings from an initial test of the self-report scales that was conducted with N=80 players of the adventure game "Fahrenheit". Interactivity was manipulated experimentally in order to validate the measures. Results suggest that the scales will be useful for comparing user responses to 'real' interactive storyte…

MultimediaEnd userbusiness.industryComputer science05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual model (computer science)050801 communication & media studiesAdventurecomputer.software_genreInteractive storytelling0508 media and communicationsInteractivityUser experience designHuman–computer interaction0501 psychology and cognitive sciencesNarrativebusinesscomputer050107 human factorsInteractive media
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