0000000000405509
AUTHOR
Kirsi Lainema
GOING BEYOND TECHNOLOGICAL AFFORDANCES - ASSESSING ORGANIZATIONAL AND SOCIO-INTERACTIONAL AFFORDANCES
The Role of Instructional Activities for Collaboration in Simulation-Based Games
Tiina Lamsa (Ph.D.) has a Ph.D. of education and she is a qualified early childhood education and care (ECEC) teacher. She has been focusing on the questions of arts based research, visual and digital methodologies in childhood studies and cultural research, pedagogy and curriculum development, sustainable learning and educational leadership in the past several years. She is currently working as a university teacher at the Open University of the University of Jyvaskyla. Since the year 2006, she has been involved in several research projects that produced and developed electronic diary methods for use in research focusing on family life and children’s wellbeing. Her ongoing post-doctoral res…
Technological, Organisational and Socio-Interactional Affordances in Simulation-Based Collaborative Learning
Analysis of the applicability of a learning technology requires an evaluation of how the affordances of the learning environment respond to users’ needs. We examine affordances in a simulation-based collaborative learning environment from the learners’ viewpoint. Our analysis focuses on three types of affordances: technological, organisational and socio-interactional. The findings show how teams of learners employ the different types of affordances in their collaborative tasks. In addition, our analysis illustrates the interdependent and interlinked nature of the affordances. We offer an analytical understanding of the dynamics among different kinds of affordances and show how they can be a…
Valmiuksia tulevaisuuden työelämään simulaatiopelioppimisen kautta
Tänä päivänä työtä tehdään yhä useammin hajautetuissa di-gitaalisissa ympäristöissä, joissa yhteisöllisten digitaalistenja 21. vuosisadan taitojen merkitys korostuu. Myös liike-toimintaosaamista tarvitaan tänä päivänä laajalti eri aloilla.Dynaamisten ja monitahoisten ilmiöiden oppiminen tapah-tuu parhaiten aidon kaltaisissa oppimisympäristöissä, kutensimulaatiopeliympäristöissä. Tutkimusaineistomme koostuusimulaatiopeliympäristössä toteutetun korkeakoulukurssinopiskelijoiden reflektiivisistä esseistä. Tutkimuksen tulostenperusteella voidaan esittää, että tapauksemme kaltaisen si-mulaatiopeleillä voidaan tukea monipuolisesti työelämäval-miuksien kehittymistä Work is increasingly being conduc…
Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning
AbstractWhen employees become accustomed to everyday working habits it can prevent them from generating creative ideas. This familiarity takes the forms of mainly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simulates a situation where team members take responsibility for managing a virtual manufacturing company and its supply chain. Theoretically, we consider RealGame a facilitating environment for people to collaborate by offering a safe environmen…
Organizing for collaboration in simulation-based environments: An affordance perspective
Organizing for collaboration in simulation-based environments : an affordance perspective
Extant research has identified the significance of technological affordances in computer-supported learning environments. However, until recently, there is scarcely empirical research on affordances for organizing collaboration in these learning environments. To address this gap, this study empirically examines affordances for organizing collaboration in a simulation-based learning environment. We focus, in particular on understanding how the organizing affordances of the learning environment are perceived and employed by the learners during a simulation-based learning task. The study was executed among 177 undergraduate higher education (HE) business students from 10 universities in Belgiu…