0000000000429647

AUTHOR

Alejandro Bruñó

showing 2 related works from this author

Home-exercise Childhood Obesity Intervention: A Randomized Clinical Trial Comparing Print Versus Web-based (Move It) Platforms.

2018

Abstract Purpose To compare the impact of adhering to a Mediterranean diet plus mixed physical exercise program (Move-It) implemented by means of printed instructions or via a web-platform (with or without e-mail support) on body composition, physical fitness, and blood pressure. Design and Methods Randomized clinical trial. Fifty-two overweight or obese Spanish children and adolescents were randomly assigned to the print-based (n = 18), Move-It (n = 18), or Move-It plus support (n = 16) intervention groups. Two-way mixed ANOVA tests were used to compare any changes between the groups in terms of percentage body fat, physical fitness (VO2peak), handgrip strength, and systolic and diastolic …

Malemedicine.medical_specialtyPediatric ObesityAdolescentPhysical fitnessPhysical exerciseOverweightPediatricsBody fat percentageChildhood obesitylaw.invention03 medical and health sciences0302 clinical medicineRandomized controlled trialWeight losslaw030225 pediatricsWeight LossmedicineHumans030212 general & internal medicineChildAnalysis of Variancebusiness.industryResistance Trainingmedicine.diseaseObesityHome Care ServicesExercise TherapyWeight Reduction ProgramsTreatment OutcomeSpainPhysical therapyFemalemedicine.symptombusinessJournal of pediatric nursing
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Competitive active video games: Physiological and psychological responses in children and adolescents

2015

Recent strategies to reduce sedentary behaviour in children include replacing sedentary screen time for active video games. Active video game studies have focused principally on the metabolic consumption of a single player, with physiological and psychological responses of opponent-based multiplayer games to be further evaluated.To determine whether adding a competitive component to playing active video games impacts physiological and psychological responses in players.Sixty-two healthy Caucasian children and adolescents, nine to 14 years years of age, completed three conditions (8 min each) in random order: treadmill walking, and single and opponent-based Kinect active video games. Affect,…

medicine.medical_specialtySedentarismEXPRESION GRAFICA EN LA INGENIERIAPhysical activityPoison controlSport psychologyAffect (psychology)Sport psychologyArousalVideo gamesScreen timePhysical medicine and rehabilitationPediatrics Perinatology and Child HealthInjury preventionHeart ratePhysical therapymedicineGame studiesOriginal ArticlePsychologyhuman activitiesChildren
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