0000000000505463

AUTHOR

Ioannis Hatzilygeroudis

0000-0002-4036-9369

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Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning

2019

Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual reality environments for high quality, deep and meaningful learning, the Serious E-scape Room. It describes the theoretical grounding, general guidelines and principles of the model. It also presents the case study “Room of Keys”, a serious virtual escape room for biology concepts. To test the assumptions of the model, researchers conducted a mixed research study with 148 students in a US high school…

Computer scienceE-learning (theory)media_common.quotation_subject05 social sciences050301 education02 engineering and technologySerious gameVirtual realityData scienceTest (assessment)Meaningful learning020204 information systemsPhenomenon0202 electrical engineering electronic engineering information engineeringQuality (business)0503 educationmedia_common2019 10th International Conference on Information, Intelligence, Systems and Applications (IISA)
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