0000000000519438

AUTHOR

Rajeev Alur

showing 2 related works from this author

Optimal paths in weighted timed automata

2004

AbstractWe consider the optimal-reachability problem for a timed automaton with respect to a linear cost function which results in a weighted timed automaton. Our solution to this optimization problem consists of reducing it to computing (parametric) shortest paths in a finite weighted directed graph. We call this graph a parametric sub-region graph. It refines the region graph, a standard tool for the analysis of timed automata, by adding the information which is relevant to solving the optimal-reachability problem. We present an algorithm to solve the optimal-reachability problem for weighted timed automata that takes time exponential in O(n(|δ(A)|+|wmax|)), where n is the number of clock…

Discrete mathematicsModel checkingHybrid systemsOptimization problemGeneral Computer ScienceComputer scienceOptimal reachabilityTimed automatonBüchi automatonDirected graphTheoretical Computer ScienceAutomatonCombinatoricsDeterministic automatonReachabilityShortest path problemState spaceAutomata theoryGraph (abstract data type)Two-way deterministic finite automatonTimed automataAlgorithmComputer Science::Formal Languages and Automata TheoryComputer Science(all)Mathematics
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Modular Strategies for Recursive Game Graphs

2006

AbstractMany problems in formal verification and program analysis can be formalized as computing winning strategies for two-player games on graphs. In this paper, we focus on solving games in recursive game graphs which can model the control flow in sequential programs with recursive procedure calls. While such games can be viewed as the pushdown games studied in the literature, the natural notion of winning in our framework requires the strategies to be modular with only local memory; that is, resolution of choices within a module does not depend on the context in which the module is invoked, but only on the history within the current invocation of the module. While reachability in (global…

Computer Science::Computer Science and Game TheoryTheoretical computer scienceGeneral Computer ScienceCombinatorial game theoryContext (language use)02 engineering and technology0102 computer and information sciences01 natural sciencesTheoretical Computer ScienceProgram analysisReachability0202 electrical engineering electronic engineering information engineering0101 mathematicsMathematicsbusiness.industry010102 general mathematics020207 software engineeringPushdown systemsResolution (logic)Modular designCall graphUndecidable problemModel-checkingGames in verification010201 computation theory & mathematicsbusinessComputer Science(all)
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