0000000000591955
AUTHOR
Katriina Heljakka
showing 3 related works from this author
From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea
2022
The claw crane—an arcade game that invites its players to remotely grab a prize with a “claw”—has undergone a long process of development from an eye-catching “steam shovel” to a calculated gambling machine across amusement arcades, train stations, and traveling carnivals. Recently, the claw crane has become a common transmedia object in various consumer outlets around the world, serving today’s “kidults” who are willing to play and be playful with toys as grownups. Especially in South Korea, the claw crane now rewards its players with cutified character plushies, which arguably reflects and resonates with the local sociocultural conventions. In this mixed-methods study, we deconstruct the …
Johdanto: Pelit kulttuurina ja kulttuurissa
2022
publishedVersion Peer reviewed