0000000000614819

AUTHOR

Sari Piittinen

showing 3 related works from this author

Injustice in the Ruins and a Disordered Post-Apocalypse: Gothic Ideology in the Digital Game World of Fallout 3

2020

The Gothic is an influential source for storytelling in a wide range of digital games. Thus far, interpreting it in games and how they are informed by Gothic ideology has been little studied. This study seeks to address this gap in research by investigating these issues in the narrative of the action role-playing game, Fallout 3. More specifically, through a close reading of the game narrative and by drawing on theories of the Gothic, ideological aspects of the Gothic are analyzed in detail with specific reference to non-player characters and their actions and dialogue along with elements of the mise-en-scéne, style, and simulation. Results show how classic Gothic ideology is reproduced in …

HistoryPN0080media_common.quotation_subjectdigital gamesFallout 3kerrontaInjusticeStyle (sociolinguistics)QA76gothicgotiikkaHERONarrativelähilukumedia_commonInterpretation (philosophy)ideologyComputingMilieux_PERSONALCOMPUTINGAestheticsclose readingClose readingrole-playing gamesroolipelitIdeologyNCdigitaaliset pelitideologiatStorytelling
researchProduct

Morality in Let’s Play narrations : Moral evaluations of Gothic monsters in gameplay videos of Fallout 3

2018

Performative Let’s Play gaming videos are a part of contemporary Internet culture through which morality becomes shared. Many digital games draw on Gothic traditions to feature human-like monsters who demand morally complex interpretations from players. This study examines what kinds of moral evaluations players form of ambiguous Gothic monsters in Let’s Play videos of the action role-playing game Fallout 3. With a discourse analysis of transcribed speech obtained from 20 Let’s Play series on YouTube, it argues that the moral evaluations that players actively produce impact significantly on the play experience, that players take diverse moral stances whose (in)determinacy varies based on w…

Sociology and Political Sciencemedia_common.quotation_subjectvideopelitdigital gamesmonsters050801 communication & media studiesPerformative utterancepelikulttuuri0508 media and communicationsgothicgotiikkata616Sociologyhirviötmedia_common060201 languages & linguisticsCommunicationgameplay05 social sciencesvideo games06 humanities and the artsmoralityMoralityverkkovideotCyberculturelet’s playmoraaliFeature (computer vision)Aesthetics0602 languages and literatureetiikkadigitaaliset pelitgaming cultureNew Media and Society
researchProduct

Lähipeluu : luentoja digitaalisista peleistä

2015

pelitlähilukudigitaaliset pelit
researchProduct