0000000000620593

AUTHOR

Bastien Durix

Skeleton-Based Multiview Reconstruction

International audience; The advantage of skeleton-based 3D reconstruction is to completely generate a single 3D object from well chosen views. Having numerous views is necessary for a reliable reconstruction but projections of skeletons lead to different topologies. We reconstruct 3D objects with curved medial axis (whose topology is a tree) from the perspective skeletons on an arbitrary number of calibrated acquisitions. The main contribution is to estimate the 3D skeleton, from multiple images: its topology is chosen as the closest to those of the perspective skeletons on the set of images, which means that the number of topology changes to map the 3D skeleton topology to topologies on im…

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Surface canal, squelette et espace des sphères

A canal surface is the envelope of a one-parameter familly of oriented spheres. With the knowledge of center an radius functions associated to it, it is easy to compute a parametrisation of the surface. In this article, we study the inverse operation, which is the search for the spheres in the canal surface. By selecting a point on the boundary and using the sphere space, we estimate the maximal sphere tangent with this point and a second point on the boundary. Furthermore, we estimate a second sphere, which allows to build the characteiristic circle of the canal surface. So this article consists in a new approach of the skeletonization of an object. Indeed, a skeleton is a shape representa…

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