0000000000657690

AUTHOR

Julie Madelen Madshaven

showing 2 related works from this author

Investigating a Virtual Reality Solution for Rehabilitation in a Biomechatronics Lab and Home Environment

2020

Master's thesis in Multimedia and educational technology (MM500) Virtual reality (VR) has emerged as a promising technical tool in physical rehabilitation. VR rehabilitation (VRR) programs, like any rehabilitation, attempt to promote neuroplasticity to improve physical rehabilitation. Research indicates that VRR is beneficial; it facilitates task-specific training, multi-sensory feedback, and diversifying rehabilitation tasks, which can motivate patients. This master thesis investigates a VR solution for a biomechatronics lab and a home-based system. This project was partially a collaboration between masterstudents at Mechatronics and Multimedia and Educational Technology. The Mechatronics …

MM500VDP::Medisinske Fag: 700::Helsefag: 800VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Investigating the User Experience of Virtual Reality Rehabilitation Solution for Biomechatronics Laboratory and Home Environment

2021

Virtual reality (VR) technology is a promising tool in physical rehabilitation. Research indicates that VR-supported rehabilitation is beneficial for task-specific training, multi-sensory feedback, diversified rehabilitation tasks, and patient motivation. Our first goal was to create a biomechatronics laboratory with a VR setup for increasing immersion and a motion platform to provide realistic feedback to patients. The second goal was to investigate possibilities to replicate features of the biomechatronics laboratory in a home-based training system using commercially available components. The laboratory comprises of a motion platform with 6-degrees-of-freedom (Rexroth eMotion), fitted wit…

VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Datateknologi: 551Computer scienceHeadset0206 medical engineeringTraining systemOculus02 engineering and technologyVirtual reality03 medical and health sciences0302 clinical medicineUser experience designHuman–computer interactionuser experienceImmersion (virtual reality)General Materials Sciencephysical rehabilitationbusiness.industryUsabilityQA75.5-76.95020601 biomedical engineeringBiomechatronicsbiomechatronics labhome systemElectronic computers. Computer sciencevirtual realitybusiness030217 neurology & neurosurgeryFrontiers in Virtual Reality
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