0000000000674620

AUTHOR

Matias Mäki-kuutti

showing 4 related works from this author

Pedagogical framework, design principles, recommendations and guidelines for a STEM learning environment design

2021

learningteaching and instructioneducational systems
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Developing a Pedagogical Framework and Design Principles for STEM Learning Environment Design

2020

The need for effective and attractive learning environments (LEs) for science, technology, engineering, and mathematics (STEM) has been internationally recognized. Additionally, the connection between STEM learning and cross-curricular skills such as creativity, innovation, and entrepreneurship has garnered attention. A deep theoretical and empirical understanding is required when designing STEM LEs. In this study, a pedagogical framework for STEM LEs has been developed based on feedback from students, aged 10–18 years old, teachers, school directors, parents, and STEM professionals, and supported by the literature. First, representatives of key stakeholder groups in Belarus, Finland, Germa…

Entrepreneurshipoppimisympäristömedia_common.quotation_subjectReflective practiceDesign elements and principles050109 social psychologyLevel designpedagogical frameworkpedagogical design principlesStem learningtekniikka (tieteet)Mathematics educationComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesmedia_commonco-design learning environmentmatematiikka4. Education05 social sciencesStakeholder050301 educationtiedeSTEMCreativityFocus grouppedagoginen suunnittelufocus group0503 education
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Enablers and Constraints of STEM Programme Implementation: an External Change Agent Perspective from a National STEM Programme in Finland

2021

AbstractAn international need exists for effective programmes that will enhance learners’ interest in studies and careers related to science, technology, engineering and mathematics, i.e. STEM. When considering the impact of STEM programmes, it is important to identify what can enable or constrain effective programme implementation. As such, enablers can be systematically supported and constraints tackled to maximise a programme’s impact. This study considers a nationwide STEM programme in Finland that involved 450 teachers and their learning communities. The study followed an interpretative paradigm, collecting data through semi-structured interviews and analysed with data-driven thematic …

matematiikkaoppiminenluonnontieteetGeneral MathematicsprogrammeeffectivenessSTEMvaikuttavuusopettajatoppilaatEducationohjelmat (suunnitelmat)koulutussuunnittelutekniikka (tieteet)constraintsarviointienablersInternational Journal of Science and Mathematics Education
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Language acquisition through interaction between gamers in digital gaming environments

2014

Internetin kautta pelattavat moninpelit tarjoavat monenlaisia mahdollisuuksia harjoitella Englannin kielitaitoa, sekä käyttää sitä hyväksi erilaisissa kommunikointitilanteissa. Pelien hyötyä kieltenoppimisessa on jo jonkin verran tutkittu, mutta tutkimus rajoittuu suurelta osin itse pelien sisältöihin. Lähivuosina internetin kautta pelaaminen yhdessä toisten pelaajien kanssa on yleistynyt, mikä on avannut keskustelua myös pelien interaktiivisuuden vaikutuksista kielitaitoon. Internetissä tapaa usein pelaajia monista erilaisista kulttuureista ja taustoista, mikä rikastuttaa kielikulttuuria sekä mahdollistaa kielenkäytön harjoittelun matalan kynnyksen tilanteissa. Suomalaiset pelaavat interne…

language acquisitiononline gaminglearningplayingdigital gamesEFLinteractionextramuralthe English language
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