0000000000744452

AUTHOR

Philipp Roebrock

showing 1 related works from this author

Chess recognition using 3D patterned illumination camera

2021

Computer Vision has been applied to augment traditional board games such as Chess for a number of reasons. While augmented reality enhances the gaming experience, the required additional hardware (e.g. head gear) is still not widely accepted in everyday leisure activities, and therefore, camera based methods have been developed to interface the computer with the real-life chess board. However, traditional 2D camera approaches suffer from ill-defined environmental conditions (lighting, viewing angle) and are therefore severely limited in their application. To answer this issue, we have incorporated a consumer-grade depth camera based on patterned illumination. We could show that in combinati…

Computer programComputer sciencebusiness.industryHead (linguistics)Interface (computing)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONComputingMilieux_PERSONALCOMPUTINGRGB color modelAugmented realityComputer visionArtificial intelligenceViewing anglebusinessThirteenth International Conference on Machine Vision
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