0000000000853726

AUTHOR

Tony Houghton

showing 4 related works from this author

Kids Inspire Kids for STEAM

2017

Abstract The goal of the Kids Inspiring Kids in STEAM (KIKS) project was to raise students' awareness towards the multi- and transdisciplinary connections between the STEAM subjects (Science, Technology, Engineering, Arts & Mathematics), and make the learning about topics and phenomena from these fields more enjoyable. In order to achieve these goals, KIKS project has popularized the STEAM-concept by projects based on the students inspiring other students-approach and by utilizing new technologies, tools, open educational resources, and everyday items and materials. Through the students-inspiring-other-students-approach, we have aimed to get participating students developing STEAM activitie…

oppiminenengineeringartshöyrytekniikkachildrenmotivationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516awarenessSociologyErasmus+lapsetsciencemotivaatioSTEAMmonitieteisyyslearningmatematiikkamathematicsta111ta6132tiedesitoutumineninsinööritaitoWork (electrical)technologyteknologiataiteetpoikkitieteisyysengagementSTEAM Journal
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STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra

2021

Abstract In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.

Engineering drawingbusiness.industryComputer science3d printingSTEAM education3D printing3D printingarkkitehtuuriLgeogebraEducationmodellingGeoGebrasteam educationDevelopmental and Educational Psychology3D-tulostusAugmented realitygeometria3D-mallinnusmatemaattiset mallitbusinesslisätty todellisuusSocial Sciences (miscellaneous)arAR
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STEAMTEACH Austria: Towards a STEAM Professional Development Program

2022

The STEAMTEACH (STEAM Education for Teaching Professionalism) project works with teacher trainers to develop a program of Transcultural STEAM Professional Development for in- and pre-service teachers. Following a literature review, a semi-structured questionnaire then interviews approach was used to elicit current practice, challenges for teachers and recommendations from Austrian teacher trainers. These recommendations were then compared with and supported by STEAM academic literature. It was found that none of the institutions offered a STEAM approach and it does not appear in the curriculum. Indeed, this fact is the primary challenge to overcome. Recommendations were that teachers should…

STEAMoppiminenammatillinen kehitysIntegratedProfessional developmentopetusteknologiaintegratedyhteisöllinen oppiminenopetusCollaborativecollaborativeprofessional developmentEducationInternational Journal of Research in Education and Science
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Hothousing: Utilising industry collaborative problem-solving practices for STEAM in schools

2022

Collaborative problem solving (CPS) has been widely used in both industry and in schools over at least the last twenty years. The Industry Hothousing variant of CPS in its adult format is an intensive, time-constrained workshop based process designed to build mutual trust between customers and industry experts in order to synergically develop creative solutions together. Its potential use in schools raises two important questions: Firstly, what degree of structure and support is required to unleash student creativity and enhance learning - as in industry or does the student need more structured methods including explicitly being taught collaborative problem solving skills? Secondly, is CPS …

vuorovaikutusoppiminenProblem-based learningTeam learning approach in educationideointiAprenentatge -- Treball en equipyhteistyöEducationtyöpajatCreativityComputingMilieux_COMPUTERSANDEDUCATIONluovuusInterdisciplinarietat en l'ensenyamentAprenentatge basat en problemesSTEAMongelmalähtöinen oppiminenyhteisöllisyysCollaborative problem solving:Ensenyament i aprenentatge::Metodologies docents::Aprenentatge basat en problemes i projectes [Àrees temàtiques de la UPC]osaamisen kehittäminen:Ensenyament i aprenentatge::Metodologies docents::Aprenentatge cooperatiu [Àrees temàtiques de la UPC]kehittäminenHothousingopetusluottamusInterdisciplinary approach in educationongelmanratkaisumotivointi
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