0000000000856992

AUTHOR

Helena Thuneberg

showing 4 related works from this author

Individual Creativity and Career Choices of Pre-teens in the Context of a Math-Art Learning Event

2021

A sample of 392 students (aged 12-13 years, M± SD: 12. 52% girls) completed a learning module integrating informal hands-on mathematics and arts activity (extending STEM to STEAM). Within a 140 minute workshop period participants worked with commercially available ‘4Dframe’ Math and STEAM learning toolkits to design and create original, personal and individual geometrical structures. Two science pedagogues acted as tutors supervising the process and intervened only when needed. A pre-/post-test design monitored individual creativity, relative autonomy, and career choice preference. Path analysis elaborated the role of creativity (measured with two subscales: act and flow), and it showed tha…

oppiminenmedia_common.quotation_subjecteducationExperiential education050109 social psychologyContext (language use)learning activitytaideLearning effectEducationammatinvalintamotivationlearning to learnluovuusDevelopmental and Educational PsychologyLearning theoryMathematics education111 Mathematics0501 psychology and cognitive sciencesmedia_commoninquiry-basedartSTEAMinformal learningLearning materialshands-onmatematiikkaEvent (computing)4. Education05 social sciences050301 educationInformal learningCreativityLhumanitiescareer choicelearning theoryInquiry-based learning516 Educational sciencesmath learninghands-on learning0503 educationSocial Sciences (miscellaneous)Inquiry-based learninglearning effect
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Hands-On Math and Art Exhibition Promoting Science Attitudes and Educational Plans

2017

The current science, technology, engineering, art, math education (STEAM) approach emphasizes integration of abstract science and mathematical ideas for concrete solutions by art. The main aim was to find out how experience of learning mathematics differed between the contexts of school and an informal Math and Art Exhibition. The study participants (N=256) were 12-13 years old from Finland. Several valid questionnaires and tests were applied (e.g., SRQ-A, RAVEN) in pre- and postdesign showing a good reliability. The results based on General Linear Modeling and Structural Equation Path Modeling underline the motivational effects. The experience of the effectiveness of hands-on learning at s…

AttractivenessArticle Subject4. Education05 social sciences050301 education050109 social psychologyInformal learninglcsh:Education (General)EducationExhibitionMath educationIntervention (counseling)PedagogyMathematics education0501 psychology and cognitive sciences516 Educational scienceslcsh:L7-991Psychology0503 educationEducation Research International
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Hands-on math and art exhibition promoting science attitudes and promoting science attitudes

2017

The current science, technology, engineering, art, math education (STEAM) approach emphasizes integration of abstract science and mathematical ideas for concrete solutions by art.The main aim was to find out how experience of learning mathematics differed between the contexts of school and an informal Math and Art Exhibition. The study participants (𝑁 = 256) were 12-13 years old from Finland. Several valid questionnaires and tests were applied (e.g., SRQ-A, RAVEN) in pre- and postdesign showing a good reliability.The results based on General Linear Modeling and Structural Equation Path Modeling underline the motivational effects. The experience of the effectiveness of hands-on learning at …

promotinghands-on mathscience attitudesasenteetpromoting scienceart exhibition
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Environmental Problem-solving and Hands-on Geometry Learning through Storytelling inside a Geodesic Dome : Ice, Honey and Stardust

2019

In this workshop, we introduce a STEAM learning activity based on the construction of geodesic domes. This workshop will engage participants in various preliminary and exploratory constructions, while also applying the geometry of geodesic domes to approximate hemispheres. Various storytelling, role-playing, and environmental connections that can provide needed context for learners of all ages are explored. peerReviewed

ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONkupolitroolileikitkokemusoppiminengeometriset kuviotongelmanratkaisuComputingMethodologies_COMPUTERGRAPHICS
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