0000000000925539

AUTHOR

P. Madhusudan

showing 2 related works from this author

Sequentializing Parameterized Programs

2012

We exhibit assertion-preserving (reachability preserving) transformations from parameterized concurrent shared-memory programs, under a k-round scheduling of processes, to sequential programs. The salient feature of the sequential program is that it tracks the local variables of only one thread at any point, and uses only O(k) copies of shared variables (it does not use extra counters, not even one counter to keep track of the number of threads). Sequentialization is achieved using the concept of a linear interface that captures the effect an unbounded block of processes have on the shared state in a k-round schedule. Our transformation utilizes linear interfaces to sequentialize the progra…

FOS: Computer and information sciencesComputer Science - Logic in Computer ScienceScheduleComputer scienceD.2.4;F.3.1Interface (computing)Parameterized complexitymodel-checking02 engineering and technologyThread (computing)computer.software_genrelcsh:QA75.5-76.95parameterized programsComputer Science - Software Engineeringsoftware verification0202 electrical engineering electronic engineering information engineeringBlock (data storage)Programming languagelcsh:MathematicsD.2.4Local variable020207 software engineeringlcsh:QA1-939Logic in Computer Science (cs.LO)Software Engineering (cs.SE)Transformation (function)model-checking; software verification; parameterized programs020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceState (computer science)F.3.1computerElectronic Proceedings in Theoretical Computer Science
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Modular Strategies for Recursive Game Graphs

2006

AbstractMany problems in formal verification and program analysis can be formalized as computing winning strategies for two-player games on graphs. In this paper, we focus on solving games in recursive game graphs which can model the control flow in sequential programs with recursive procedure calls. While such games can be viewed as the pushdown games studied in the literature, the natural notion of winning in our framework requires the strategies to be modular with only local memory; that is, resolution of choices within a module does not depend on the context in which the module is invoked, but only on the history within the current invocation of the module. While reachability in (global…

Computer Science::Computer Science and Game TheoryTheoretical computer scienceGeneral Computer ScienceCombinatorial game theoryContext (language use)02 engineering and technology0102 computer and information sciences01 natural sciencesTheoretical Computer ScienceProgram analysisReachability0202 electrical engineering electronic engineering information engineering0101 mathematicsMathematicsbusiness.industry010102 general mathematics020207 software engineeringPushdown systemsResolution (logic)Modular designCall graphUndecidable problemModel-checkingGames in verification010201 computation theory & mathematicsbusinessComputer Science(all)
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