0000000000942451

AUTHOR

Isabel Vidal Esteve

showing 1 related works from this author

Escape room in education: a bibliometric study

2020

[EN] The impact of technologies in all areas is one of the main points that characterize the current society. In the educational context, recently, great efforts are being made to adapt the system to characteristics and needs of the students of the 21st century. Gamification in education consist on the use of structures, characteristics, dynamics and aesthetics of games for educational purposes, to increase students participation and motivation. The escape room is a gamified activity in which one or more teams must leave a place during a limited time solving a challenge whose goal is learning. This study pretends to analyze research trends through a bibliometric study of scientific producti…

Higher educationbusiness.industryTeachingmedia_common.quotation_subjectEducational systemsLibrary scienceHigher EducationBibliometricsGamificationEducation03 medical and health sciences0302 clinical medicinePromotion (rank)BibliometricsPolitical scienceLearning030212 general & internal medicineMotivationsEscape roombusiness030217 neurology & neurosurgeryBreakoutEducational systemsmedia_common6th International Conference on Higher Education Advances (HEAd'20)
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