0000000000954358

AUTHOR

Hege Mari Johnsen

showing 11 related works from this author

Nursing students' perceptions of a video-based serious game's educational value: A pilot study.

2018

Abstract Background Despite an increasing number of serious games (SGs) in nursing education, few evaluation studies specifically address their educational value in terms of face, content, and construct validity. Objectives To assess nursing students' perceptions of a video-based SG in terms of face, content, and construct validity. In addition, the study assessed perceptions of usability, individual factors, and preferences regarding future use. Design A pilot study was conducted. Setting and Participants An SG prototype was implemented as part of two simulation courses in nursing education: one for home health care and one for hospital medical-surgical wards. The SG aimed to teach clinica…

Value (ethics)Male020205 medical informaticsmedia_common.quotation_subjectE-learning (theory)educationPilot Projects02 engineering and technologySerious gameEducationInformationSystems_GENERAL03 medical and health sciencesYoung AdultNursingPerceptionSurveys and QuestionnairesHealth careComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringHumansLearningComputer SimulationNurse educationEducation NursingGeneral NursingProblem Solvingmedia_common030504 nursingbusiness.industryConstruct validityUsabilityNursing Education ResearchVideo GamesFemaleStudents NursingClinical Competence0305 other medical sciencebusinessPsychologyNurse education today
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Developing a Serious Game for Nurse Education.

2018

Future nursing education is challenged to develop innovative and effective programs that align with current changes in health care and to educate nurses with a high level of clinical reasoning skills, evidence-based knowledge, and professional autonomy. Serious games (SGs) are computer-based simulations that combine knowledge and skills development with video game–playing aspects to enable active, experiential, situated, and problem-based learning. In a PhD project, a video-based SG was developed to teach nursing students nursing care for patients with chronic obstructive pulmonary disease in home health care and hospital settings. The current article summarizes the process of the SG devel…

020205 medical informaticsmedia_common.quotation_subjecteducationMEDLINEGerontological nursing02 engineering and technologyExperiential learningInformationSystems_GENERAL03 medical and health sciencesNursing carePulmonary Disease Chronic ObstructiveHealth care0202 electrical engineering electronic engineering information engineeringHumansComputer SimulationProfessional AutonomyNurse educationProgram DevelopmentEducation NursingGeneral Nursingmedia_commonMedical education030504 nursingbusiness.industryProblem-Based LearningHome Care ServicesHospitalizationProblem-based learningVideo GamesClinical Competence0305 other medical sciencebusinessPsychologyGerontologyAutonomyComputer-Assisted InstructionJournal of gerontological nursing
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Hvordan foregår informasjonsutveksling fra kommunale deltjenester ved akutt innleggelse av pasienter i sykehus? Hva eksisterer av viktige utfordringe…

2012

Masteroppgave i helse- og sosialinformatikk HSI500 2012 – Universitetet i Agder, Grimstad Introduksjon: Som del av samhandlingsreformen forberedes kommunehelsetjenesten i disse dager til innføring av elektronisk utveksling av pleie- og omsorgsmeldinger (PLO meldinger) til sykehusene. En del av forberedelsene vil være å kartlegge eksisterende rutiner og retningslinjer for informasjonsutveksling i kommunehelsetjenesten. Hensikten og problemstillingen til dette prosjektet har vært todelt: å foreta en kartlegging av arbeids- og informasjonsflyt ved informasjonsutveksling fra kommunen til sykehuset, og identifisere eventuelle viktige utfordringer ved dagens praksis. Metode: Prosjektet har et des…

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Lessons Learned from Implementing a Serious Game in Higher Education – A Student and Trainer Perspective

2020

Serious games (SGs) have shown great potential as student-active learning tools in education, as they enable experimentation with practice-related work environments and systems that may otherwise be challenging and/or impractical to facilitate in an educational institution. However, existing instructional design models are limited in use when it comes to how to implement and integrate SGs within the existing curricula. Furthermore, the trainer perspective is often neglected in literature about serious games. The aim of this study was to explore the experiences of both students and trainers after the implementation and use of a SG in a master level course in project management (PM). Data was…

Knowledge managementbusiness.industryInstructional designTrainerComputer scienceDebriefingUsabilitybusinessEducational institutionFocus groupCurriculumUser interface design
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User evaluation of a therapist-guided internet-delivered treatment program for anxiety disorders: A qualitative study

2021

Therapist-guided internet-based cognitive behaviour therapy (ICBT) has been proposed as a potential means to increase individuals' access to quality mental health care and effective treatment. Guided ICBT aims to increase a patient's knowledge and competence to better cope with their disorder. Despite the growing evidence supporting the effects of guided ICBT, there is remarkably little research on the different factors that are important for patients to achieve effects from using such digital treatment interventions. Thus, the aim of this study was to conduct a user evaluation of a therapist-guided ICBT program using the updated DeLone and McLean (D&M) model for measuring information syste…

ICBT050103 clinical psychologymedia_common.quotation_subjectApplied psychologyHealth InformaticsInformation technologyInformation systems success model03 medical and health sciences0302 clinical medicinemedicineInformation systemPsychology0501 psychology and cognitive sciencesQuality (business)030212 general & internal medicineEvaluationCompetence (human resources)media_commonService qualityCognitive behaviour therapy05 social sciencesInformation qualityFlexibility (personality)Primary health servicesT58.5-58.64Full length ArticleBF1-990VDP::Medisinske Fag: 700::Helsefag: 800Anxietymedicine.symptomPsychologyAnxiety disordersQualitative researchInternet Interventions
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Registered nurses' clinical reasoning in home healthcare clinical practice: A think-aloud study with protocol analysis.

2016

Abstract Background The home healthcare context can be unpredictable and complex, and requires registered nurses with a high level of clinical reasoning skills and professional autonomy. Thus, additional knowledge about registered nurses' clinical reasoning performance during patient home care is required. Objectives The aim of this study is to describe the cognitive processes and thinking strategies used by recently graduated registered nurses while caring for patients in home healthcare clinical practice. Design An exploratory qualitative think-aloud design with protocol analysis was used. Settings Home healthcare visits to patients with stroke, diabetes, and chronic obstructive pulmonary…

Deductive reasoningDecision MakingNursing assessmentContext (language use)Protocol analysisNursing Methodology ResearchNurse's RoleEducationThinkingInformationSystems_GENERAL03 medical and health sciences0302 clinical medicineCognitionNursingHealth careMedicineHumansProfessional Autonomy030212 general & internal medicineNurse educationThink aloud protocolNursing processNursing ProcessGeneral NursingNursing Assessment030504 nursingbusiness.industryEducation Nursing BaccalaureateHome Care ServicesClinical Competence0305 other medical sciencebusinessNurse education today
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Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game

2016

Background\ud \ud Serious games (SGs) are a type of simulation technology that may provide nursing students with the opportunity to practice their clinical reasoning and decision-making skills in a safe and authentic environment. Despite the growing number of SGs developed for healthcare professionals, few SGs are video based or address the domain of home health care.\ud \ud Aims\ud \ud This paper aims to describe the design, development, and usability evaluation of a video based SG for teaching clinical reasoning and decision-making skills to nursing students who care for patients with chronic obstructive pulmonary disease (COPD) in home healthcare settings.\ud \ud Methods\ud \ud A prototy…

020205 medical informaticsPluralistic walkthroughCognitive walkthroughComputer scienceClinical Decision-MakingHealth Informatics02 engineering and technologyUsability labPulmonary Disease Chronic ObstructiveUser-Computer Interface03 medical and health sciencesNursingHeuristic evaluationUsability engineering0202 electrical engineering electronic engineering information engineeringHumansLearningWeb usabilityMotivation030504 nursingbusiness.industryTeachingEducation Nursing BaccalaureateUsabilityUsability goalsVideo GamesStudents NursingClinical CompetenceCurriculumEducational Measurement0305 other medical sciencebusinessInternational Journal of Medical Informatics
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Nursing students' perceptions of combining hands-on simulation with simulated patients and a serious game in preparing for clinical placement in home…

2021

Abstract Background There is a growing demand to provide complex healthcare services in patients' own homes. However, high quality home healthcare clinical placements are often difficult to obtain, and arranging laboratory-based simulations to provide relevant clinical-practical learning experiences for all students is resource intensive. Objectives The aim of this study was to explore nursing students' perceptions of using a blended simulation approach, including hands-on simulation with simulated patients and a video-based serious game, in preparation for their home healthcare clinical placements. Design An exploratory qualitative design using focus group interviews was utilized. Setting …

educationSimulated patientEducation03 medical and health sciences0302 clinical medicineResource (project management)NursingHealth careHumans030212 general & internal medicineNurse educationGeneral NursingQualitative Research030504 nursingbusiness.industryNorwayEducation Nursing BaccalaureateFocus groupBlended learningVDP::Medisinske Fag: 700::Helsefag: 800VDP::Medisinske Fag: 700::Helsefag: 800::Sykepleievitenskap: 808PerceptionStudents NursingThematic analysis0305 other medical sciencebusinessPsychologyDelivery of Health CareQualitative researchNurse education today
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Student–staff Co-creation of Serious Games - Lessons Learned

2022

Few papers have described academic/faculty staff’s experiences withco-creation,or partnering with students in cross-disciplinary collaborations.The purpose of this paper is to share challenges and outcomes from twointerdisciplinary student–staff co-creationsofserious games for use in a Bachelor of Nursing program in Norway. Our experiences are discussed against an evidence-informed model of student–staff co-creation in higher education. Based on the lessons learned from these two projects, weproposetenkey points for planning and conducting cross-disciplinary student–staff co-creation ofserious games.

VDP::Teknologi: 500Linköping Electronic Conference Proceedings
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“BEING-IN-THE-WORLD” : Teaching clinical reasoning skills to nursing students through a serious game

2018

Background: Nursing education faces the challenge to educate registered nurses (RNs) with a high level of clinical reasoning skills and evidence-based knowledge, who are able to provide safe and effective care to patients. Nursing educators are also challenged to develop innovative and effective programs that align with current changes in health care. Serious games (SGs) are computer-based simulations that may provide nursing students with an opportunity to practice their clinical reasoning and decision-making skills in realistic situations from the “real world” of clinical practice. Purpose: The overall purpose of this project was to study recently graduated RNs’ clinical reasoning in clin…

education
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An Analysis Of The Work System Framework For Examining Information Exchange In A Healthcare Setting

2016

Knowledge management030504 nursingbusiness.industry03 medical and health sciences0302 clinical medicineSystems analysisHealth careContinuity of careInterdisciplinary communication030212 general & internal medicineBusinessHealth information0305 other medical scienceWork systemsInformation exchangeInformation SystemsCommunications of the Association for Information Systems
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