0000000001238296

AUTHOR

Johannes Aalto

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Serious games as catalyst for intercultural literacy development? : a case study of Immigropoly

2017

This thesis inquires into whether a specific online game could be used as a catalyst for intercultural literacy development. The case study focused on Immigropoly, a game aimed at introducing the hardships of immigrants to society at large in Europe by putting players in control of a fictional immigrant character and tasking them with getting that character safely to Europe. The interest towards this topic is two-fold. First, it deals with immigration, a hot topic with tremendous societal impact, and how to better cope with similar intercultural phenomena. Secondly, the usage of computers and computer games as a medium to convey information is something that is quite often discussed, and to…

oppiminenmaahanmuuttoComputingMilieux_PERSONALCOMPUTINGTapaustutkimusImmigropolymaahanmuuttajattietokonepelitoppimispelitkulttuurienvälisyys
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