0000000001259889

AUTHOR

Rivas Ginel María Isabel

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GENDER IN VIDEO GAMES: CREATIVITY FOR INCLUSIVITY

2022

Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will introduce the specificities of this sector and present an analysis of some of those techniques extracted from parallel corpora compiled from video games that include female, transgender, non-binary, and non-sexualised characters. LE GENRE DANS LES JEUX VIDÉO : LA CRÉATIVITÉ POUR L'INCLUSIVITÉ La localisation de jeux vidéo, un domaine très impacté par l’absence d’accès au jeu ainsi que par …

inclusivitéapplied linguisticsvideo gamescorpus[SHS.GENRE] Humanities and Social Sciences/Gender studies[SHS.LANGUE] Humanities and Social Sciences/Linguisticslinguistique appliquéetranscreationinclusivitygenrelocalisationtranscréationgenderjeux vidéoappli ed linguistics
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