0000000001316794

AUTHOR

Ricardo Olanda

showing 13 related works from this author

Towards an extensible simulator of real motion platforms

2014

Abstract The limitations of a real motion platform will not normally be discovered until it is completely built and tested. Late identification of its limitations imposes the necessity of a redesign of the motion platform. This, in turn, incurs important and significant economic costs for the manufacturer. Note that any change in the original design of the motion platform requires an investment in resources, money and time in order to perform the re-design of the platform. The main contribution of this paper is to address this problem by creating a virtual motion platform (VMP). This virtual motion platform is a computer-based simulation of a real motion platform which produces the same out…

EngineeringIdentification (information)Hardware and Architecturebusiness.industryModeling and SimulationReal-time computingbusinessImplementationExtensibilitySoftwareSimulationMotion (physics)Simulation Modelling Practice and Theory
researchProduct

Interacting with Augmented Reality Mirrors

2018

This chapter deals with the topic of Augmented Reality Mirrors (ARMs) – a kind of specular interfaces making use of Augmented Reality technology. The review presented in the chapter first analyses the current setups for the construction of ARMs. Secondly, it presents a study on their potential for inferring in human perception (e.g. behaviour and emotions) and the high interactivity potential and usability they have. In the third place, it shows their use in different areas of knowledge, namely entertainment, edutainment, clothing, arts and medical therapy. Then, the chapter presents a discussion, highlighting the current technological barriers and the need for more research. Finally, futur…

Human–computer interactionComputer scienceAugmented reality
researchProduct

Non-interleaved Quadtree Node Codification

2004

The usual quadtree node non-pointer codification is based on interleaved binary representations of node coordinates, in such a way that every operation that concerns to the spatial position or to the specific orientation of the region represented by the node needs to undo this interleaving process. So, the computation time of such operations is linear with the node depth. In this paper an alternative codification is presented called “non-interleaved codification”. The new codification has a simpler management and a higher intuitiveness than current codifications that use the interleaving approach. The proposed codification is more efficient than previous ones for the following set of operat…

Theoretical computer scienceComputer scienceSpatial reference systemComputationQuadtreeAlgorithm
researchProduct

Terrain data compression using wavelet-tiled pyramids for online 3D terrain visualization

2013

Last years have witnessed the widespread use of online terrain visualization applications. However, the significant improvements achieved in sensing technologies have allowed an increasing size of the terrain databases. These increasing sizes represent a serious drawback when terrain data must be transmitted and rendered at interactive rates. In this paper, we propose a novel wavelet-tiled pyramid for compressing terrain data that replaces the traditional multiresolution pyramid usually used in wavelet compression schemes. The new wavelet-tiled pyramid modifies the wavelet analysis and synthesis processes, allowing an efficient transmission and reconstruction of terrain data in those applic…

business.industryGeography Planning and DevelopmentComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONWavelet transformTerrainData_CODINGANDINFORMATIONTHEORYcomputer.file_formatTerrain renderingLibrary and Information SciencesVisualizationWaveletGeographyComputer graphics (images)JPEG 2000Computer visionArtificial intelligencePyramid (image processing)businesscomputerComputingMethodologies_COMPUTERGRAPHICSInformation SystemsData compressionInternational Journal of Geographical Information Science
researchProduct

Efficient Coding of Quadtree Nodes

2006

In this paper an alternative non-pointer quadtree node codification to manage geographical spatial data is presented. New codification is based on a variable sequence of z-ordered base four digits. Memory requirements of the new codification are lower than previous codifications, and in particular lower than FD codification, the most commonly used in linear quadtrees. Furthermore, z-ordering makes compatible new codification with most of the algorithms developed for FD.

Computer scienceQuadtreeSpatial analysisAlgorithmCoding (social sciences)
researchProduct

Motion Cueing Algorithms: A Review

2017

Robotic motion platforms are commonly used in motion-based vehicle simulation. However, the reproduction of realistic accelerations within a reduced workspace is a major challenge. Thus, high-level control strategies commonly referred to as motion cueing algorithms (MCA) are required to convert the simulated vehicle physical state into actual motion for the motion platform. This paper reviews the most important strategies for the generation of motion cues in simulators, listing the advantages and drawbacks of the different solutions. The motion cueing problem, a general scheme and the four most common approaches – classical washout, adaptive washout, optimal control and model predictive con…

Scheme (programming language)Class (computer programming)business.industryComputer scienceWork (physics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONControl engineeringWorkspaceVirtual realityOptimal controlMotion (physics)Computer visionArtificial intelligenceState (computer science)businessAlgorithmcomputercomputer.programming_languageInternational Journal of Virtual and Augmented Reality
researchProduct

Multiuser Augmented Reality System for Indoor Exhibitions

2011

Over the last years, museums and galleries are looking for new ways to show exhibitions to visitors. For that purpose, new technologies like augmented reality are used. In this paper an augmented reality system for indoor exhibitions is presented. The system is formed by visualization screens that mix exhibition environment, visitors included, with multimedia and virtual 3D objects which visitors can manipulate naturally using a markers system. This system has been used in the exhibition "Valencia, tierra de comarcas: Dialogos con el patrimonio", which deals with a trip through the valencian cultural heritage.

EngineeringMultimediaEmerging technologiesbusiness.industrycomputer.software_genreValencianlanguage.human_languageVisualizationExhibitionCultural heritagelanguageAugmented realitybusinesscomputer
researchProduct

Introducción de metodologías de aprendizaje basado en problemas mediante tecnologías multimedia

2014

La propuesta de trabajar por competencias en lugar de hacerlo como se hacía tradicionalmente, por objetivos, ha hecho proliferar las propuestas y alternativas metodológicas para favorecer un cambio en la Educación Superior. Una de estas metodologías es el aprendizaje basado en problemas (ABP). El ABP es una metodología de aprendizaje en la cual el punto de partida es un problema construido por el profesor que permite al estudiante identificar necesidades para comprender mejor ese problema, identificar principios que sustentan el conocimiento y cumplir objetivos de aprendizaje relacionados con cada porción del contenido de la materia. En el caso de las tecnologías de la información y las com…

Aprendizaje basado en problemasTecnologías multimediaMultimedia teconologyProblem-based learningAprendizaje colaborativoCollaborative learning
researchProduct

Hybrid P2P schemes for remote terrain interactive visualization systems

2013

Over the last few years, there has been a lot of development of interactive terrain visualization applications using remote databases. One of the main problems that these applications must face is scalability. These applications usually use a client-server model that cannot support a large number of concurrent requests without using a considerable number of servers. In this paper, we present a full comparative study of new hybrid P2P schemes for terrain interactive visualization systems. The performance evaluation results show that the best strategy consists of avoiding the periodical reporting among peer nodes about the current information contained in each node, while using some servers a…

020203 distributed computingComputer Networks and CommunicationsComputer scienceDistributed computingNode (networking)020207 software engineeringTerrain02 engineering and technologyHardware and ArchitectureServerScalability0202 electrical engineering electronic engineering information engineeringCacheInteractive visualizationThroughput (business)SoftwareFuture Generation Computer Systems
researchProduct

A new parallel pipeline for DNA methylation analysis of long reads datasets

2017

Background DNA methylation is an important mechanism of epigenetic regulation in development and disease. New generation sequencers allow genome-wide measurements of the methylation status by reading short stretches of the DNA sequence (Methyl-seq). Several software tools for methylation analysis have been proposed over recent years. However, the current trend is that the new sequencers and the ones expected for an upcoming future yield sequences of increasing length, making these software tools inefficient and obsolete. Results In this paper, we propose a new software based on a strategy for methylation analysis of Methyl-seq sequencing data that requires much shorter execution times while…

0301 basic medicineComputer scienceParallel pipelineADN02 engineering and technologycomputer.software_genreBiochemistrySensitivity and SpecificityDNA sequencingEpigenesis Genetic03 medical and health scienceschemistry.chemical_compoundStructural BiologyRNA analysisInformàticaDatabases Genetic0202 electrical engineering electronic engineering information engineeringHumansEpigeneticsMolecular Biology020203 distributed computingDNA methylationGenome HumanApplied MathematicsParallel pipelineMethylationSequence Analysis DNASupercomputerComputer Science ApplicationsGenòmica030104 developmental biologychemistryGene Expression RegulationDNA methylationMutationData miningHigh performance computingDNA microarraycomputerSequence AlignmentDNASoftware
researchProduct

Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars

2006

In recent years Virtual Reality technologies have enabled astronomers to recreate and explore three dimensional structures of the Universe for scientific purposes. Mars, due to its scientific interest,has been the focal point of numerous research projects using these technologies, however, none of these virtual reality tools have been developed specifically for entertainment purposes.The focus of this paper is to present MarsVR, as an entertainment research project that educates people on the topography and orography of the planet Mars from the perspective of popular science. Some projects have been designed MarsVR for entertainment purposes and include the latest advances in 3D real time a…

EntertainmentFocus (computing)MultimediaComputer scienceVirtual machineMars Exploration ProgramVirtual realityPlanet Marscomputer.software_genrePopular sciencecomputerMixed realityProceedings of the ACM symposium on Virtual reality software and technology
researchProduct

Visualization of Large Terrain Using Non-restricted Quadtree Triangulations

2004

This paper presents a set of new techniques oriented towards the real-time visualization of large terrains. These techniques are mainly focused on semi-regular triangulations of non-restricted quadtree terrain representations. Despite the fact that the paper shows that triangulations based on non-restricted quadtrees are as simple and efficient as those based on restricted quadtrees, the new triangulations avoid discontinuity problems among the boundaries of different patches without the need for tree balancing and extra triangles addition. Another important feature of the proposed triangulation is that it incorporates an efficient method for building triangle strips and triangle fans for t…

Triangle stripScreen spaceTerrainSTRIPSComputer Science::Computational GeometryRendering (computer graphics)law.inventionVisualizationComputer Science::GraphicslawTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYComputer graphics (images)Triangle meshQuadtreeMathematicsofComputing_DISCRETEMATHEMATICSComputingMethodologies_COMPUTERGRAPHICSMathematics
researchProduct

Additional file 1 of A new parallel pipeline for DNA methylation analysis of long reads datasets

2017

Text document containing an example of the command launched to execute each of the tools. (TXT 2 kb)

ComputingMethodologies_DOCUMENTANDTEXTPROCESSING
researchProduct