0000000001331959
AUTHOR
G Gomez Diago
Pedagogical Practices for Virtual Worlds
As a result from activities carried out within Module 2 of the MUVEnation programme about exploring active learning approaches, we have created a collection of practices for teaching and learning in Virtual Worlds, organised in 21 chapters, classified in the following categories of instructional methods: Presentation, Demonstration, Discussion, Drill-and-practice, Tutorial, Cooperative Learning, Gaming, Simulation and Discovery. The educational professionals who participated in the course worked in teams, but in some cases individually to map and describe the existing range of teaching practices in Second Life, and to draw a reflection about the elements for their success. Practices describ…
Dealing with interruptions in text-based chat sessions
Running a teaching session that achieves its aims and objectives requires organised and structured dialogue between teacher and students that leaves room for a clear line of instructions. However, participants can disrupt the flow and prevent the achievement of these objectives through constant interruption (via questions or comments). The interruptions mentioned here include any discursive interaction that halts the flow of the argument and causes distraction for teacher and students.