6533b7d2fe1ef96bd125e30f

RESEARCH PRODUCT

Robotics and Virtual Worlds: An Experiential Learning Lab

Barbara CaciAntonella D'amicoGiuseppe Chiazzese

subject

Settore M-PSI/01 - Psicologia GeneraleDeductive reasoningComputer scienceacademic performanceCognitionEducational roboticscognitive skillMetaverseExperiential learningHuman–robot interactionEducational robotichuman-robot interactioncognitive skillsReading comprehensionEducational roboticsHuman–computer interactionComputingMilieux_COMPUTERSANDEDUCATIONCognitive skill

description

Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.

10.1007/978-3-642-34274-5_19https://dx.doi.org/10.1007/978-3-642-34274-5_19