6533b7dbfe1ef96bd1270986
RESEARCH PRODUCT
GPU-Based Occlusion Minimisation for Optimal Placement of Multiple 3D Cameras
Joacim DybedalGeir Hovlandsubject
Computer sciencebusiness.industry010401 analytical chemistryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020207 software engineering02 engineering and technology01 natural sciencesMinimisation (clinical trials)0104 chemical sciencesCUDAViewing frustumOcclusion0202 electrical engineering electronic engineering information engineeringComputer visionArtificial intelligencebusinessComputingMethodologies_COMPUTERGRAPHICSdescription
This paper presents a fast GPU-based solution to the 3D occlusion detection problem and the 3D camera placement optimisation problem. Occlusion detection is incorporated into the optimisation problem to return near-optimal positions for 3D cameras in environments containing occluding objects, which maximises the volume that is visible to the cameras. In addition, the authors’ previous work on 3D sensor placement optimisation is extended to include a model for a pyramid-shaped viewing frustum and to take the camera’s pose into account when computing the optimal position.
year | journal | country | edition | language |
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2020-11-09 | 2020 15th IEEE Conference on Industrial Electronics and Applications (ICIEA) |