6533b7dcfe1ef96bd1272037

RESEARCH PRODUCT

EVE Online is not for everyone : Exceptionalism in online gaming cultures

Kelly Bergstrom

subject

Human-Computer InteractionExceptionalismSocial PsychologyEVE OnlineCommunicationMedia studiesComputingMilieux_PERSONALCOMPUTINGSociologyMMOGsexceptionalismplayers

description

EVE Online is a space-themed massively multiplayer online game that has developed a reputation for being difficult and unwelcoming to new players. In this article, I explore how an emphasis on exceptionalism is present throughout discussions about EVE by its developer, the enthusiast gaming press, and survey responses of current players (N = 647). Taken together, information from these sources reinforces a public perception that EVE is a game that is of interest only to a very specific kind of player. In turn, these findings add further evidence to the long-argued position of feminist game scholars: Not all gaming communities are open to all players. Rather, who plays, what they play, when they play, and/or how often they play is shaped by the larger social context in which play occurs. peerReviewed

http://urn.fi/URN:NBN:fi:jyu-201911265022