6533b822fe1ef96bd127d827

RESEARCH PRODUCT

Gaming for health across various areas of life

Ari HeinonenChrisna Botha-ravysePaula AilioMika LuimulaNiina KatajapuuTimo JämsäRaija Korpelainen

subject

sovellukseteläkeläisetPhysical activityphysical activityterveysteknologialiikuntadiseasesexergames03 medical and health sciencespelitpelillistäminen0302 clinical medicinesairaudet030212 general & internal medicineta315senior citizensgamesta113business.industryaging030229 sport sciencesPublic relationsikääntyminenhyötypelitstatisticsteknologiakuntoutusbusinessPsychologyfyysinen aktiivisuusikääntyneet

description

Lack of physical activity is mostly addressed by implementing programs to promote physical activity but seeing as the major cause for physical inactivity is that of technology. Few studies used the approach to use the very barrier as s mean to try and educate and breed good habits. This paper outlines the design and development of a project that will us various environments, home, gym and outdoors to promote physical activity by means of technology and more specifically games. peerReviewed

http://urn.fi/URN:NBN:fi:jyu-201905292872