6533b82dfe1ef96bd12907ab

RESEARCH PRODUCT

Critical approach to 3D virtual realities for group work

Samuli Pekkola

subject

MultimediaHuman–computer interactionComputer scienceComputer-supported cooperative workContext (language use)User interfaceVirtual realityGroup workcomputer.software_genrecomputerMixed realityHuman communicationTask (project management)

description

Collaborative virtual environments (CVEs) have been studied extensively during the past few years. In this paper, the concept of virtual reality (VR), and its value for group work are critically examined. To ground the discussions, experiences from a virtual reality project, from 3D chats, and from present CVE applications are analysed in the light of human communication. It is argued that the value of virtual reality is often overemphasised and overrated in the group work context, especially when conce rning desktop virtual realities and generic groupwork without an explicitly defined task or purpose. The main problem with VR is its self-centricity and inadequate support for shared real-life related objects.

https://doi.org/10.1145/572020.572036