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RESEARCH PRODUCT
Teachers’ beliefs about gamification and competencies development: A concept mapping approach
José Martí-parreñoAmparo Galbis-córdovaRafael Curras-perezsubject
Teamwork020205 medical informaticsHigher educationConcept mapbusiness.industrymedia_common.quotation_subject05 social sciences050301 educationGame based learning02 engineering and technologyInnovación educacionalEducationInnovaciones educativasCritical thinkingInterpersonal competence0202 electrical engineering electronic engineering information engineeringMathematics educationEnseñanza superiorPsychologybusiness0503 educationmedia_commondescription
Despite an increasing academic attention towards both gamification and competencies-based education, little is known about Higher Education teachers’ beliefs regarding the use of gamification to develop students’ competencies. To fill this research gap, concept mapping was used to cluster teachers’ beliefs in 4 dimensions regarding the use of gamification to develop students’ competencies. Our findings suggest that teachers believe that gamification encourages team working and oral communication skills. Moreover, critical thinking and social skills development were also found as some of the benefits that teachers believe the use of gamification can provide to the development of students’ competencies. These findings should encourage both Higher Education teachers and policy makers to increase the use of gamification-based programmes to develop students’ competencies. Sin financiación 2.027 JCR (2021) Q3, 170/270 Education & Educational Research 0.760 SJR (2021) Q1, 293/1381 Education No data IDR 2021 UEV
year | journal | country | edition | language |
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2020-07-07 |