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RESEARCH PRODUCT
The societal contexts for sound and music computing: Research, education, industry, and socio-culture
Federico AvanziniEmmanuel BigandA. De CheveigneMarc Lemansubject
geographygeography.geographical_feature_categoryKnowledge managementVisual Arts and Performing Artsbusiness.industryField (Bourdieu)Research contextresearch roadmapContext (language use)sound and music computingsound and music computing; research roadmap; Science and societySituatedEngineering ethicsSociologybusinessMusicSound (geography)Research educationScience and societydescription
Abstract The paper addresses the various contexts that determine the societal framework for research in the field of sound and music computing. Four of these contexts are identified, namely, the research context, the educational context, the industrial context and the socio-cultural context. For each context, the major trends are analysed and summarized as short statements, thus providing a background in which the state-of-the-art and the challenges of sound and music research can be situated.
year | journal | country | edition | language |
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2007-09-01 |