6533b851fe1ef96bd12aa283

RESEARCH PRODUCT

Engaging learners through virtual worlds

Pekka NeittaanmäkiAhmer IqbalMarja Kankaanranta

subject

EngineeringLearner engagementMultimediabusiness.industrydesignmulti-user virtual environmentsEducational technologylearning gainsDesign elements and principleseducational technologyEngaged learningMetaversecomputer.software_genrevirtual worldsContent retentionLearner engagementGeneral Materials SciencebusinesscomputerInstructional simulation

description

Abstract The aim of this paper is to explore how virtual worlds could support the engagement for learning. This paper reviews the results of studies that utilized virtual worlds to engage learners. The results are examined in two levels, namely learning gains and design principles. It has been found out that deeper learner engagement results in higher learning gains. In some studies better content retention is also noted. Many studies also suggest design principles for using virtual worlds for facilitating engaged learning. This paper builds a framework for the design and use of virtual worlds in education for better learner engagement.

10.1016/j.sbspro.2010.03.489http://dx.doi.org/10.1016/j.sbspro.2010.03.489