6533b857fe1ef96bd12b3916
RESEARCH PRODUCT
Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects
Jesús GimenoSergio CasasCristina PortalésMarcos Fernadezsubject
0209 industrial biotechnologybusiness.industryComputer science010401 analytical chemistryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION3d model02 engineering and technology01 natural sciencesImaging phantom0104 chemical sciencesRendering (computer graphics)020901 industrial engineering & automationOcclusionComputer visionAugmented realityArtificial intelligencebusinessComputingMethodologies_COMPUTERGRAPHICSdescription
Occlusion handling is essential to provide a seamless integration of virtual and real objects in AR applications. Different approaches have been presented with a variety of technologies, environment conditions and methods. Among these methods, 3D model-based occlusion approaches have been extensively used. However, these solutions could be too time-consuming in certain situations, since they must render all the occlusion objects even though they are invisible. For this reason, we propose an inverse 3D model-based solution for handling occlusions, designed for those AR applications in which virtual objects are placed inside a real object with holes or windows. With this restriction, the occlusion problem could be solved by rendering the geometry of transparent/hollow objects instead of rendering the opaque geometry. The method has been tested in a real case study with an augmented car in which the virtual content is shown in the interior of the vehicle. Results show that our method outperforms the traditional method, proving that this approach is an efficient option for solving the occlusion problem in certain AR applications.
year | journal | country | edition | language |
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2018-10-01 | 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) |