6533b859fe1ef96bd12b7552

RESEARCH PRODUCT

A Crisis Management Serious Game for Responding Extreme Weather Event

Max Emil Odd MolandJaziar RadiantiChristian Anker KulmusMattias N. TronslienKristoffer K. Thomassen

subject

Video game developmentComputer sciencebusiness.industryEvent (computing)05 social sciencesEnvironmental resource managementComputingMilieux_PERSONALCOMPUTING02 engineering and technologyCrisis managementComputer securitycomputer.software_genreScrumExtreme weatherWork (electrical)Action (philosophy)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing0501 psychology and cognitive sciencesbusinesscomputer050107 human factorsDesk

description

Managing crisis with limited resources through a serious game is deemed as one of the ways of training and can be regarded as an alternative to the table-top exercise. This paper presents the so-called “Operasjon Tyrsdal” serious game, inspired by a real case of extreme weather that hit the west coast of Norway. This reference case is used to add realism to the game. The game is designed for a single player, while the mechanics are framed in such way that the player should deal with limited resources, and elevated event pressure over time to manage. Beside applying an iterative Scrum method with seven Sprint cycles, we combined the development work with desk research and involvement of testers, including crisis responders. The resulted game has expected features and behaviors, game(ful), but allow the player to learn through “After Action” report that logs all player’s decisions, intended for trigger discussions.

https://doi.org/10.1007/978-3-319-67633-3_11