6533b870fe1ef96bd12cf056
RESEARCH PRODUCT
AIs for Dominion Using Monte-Carlo Tree Search
Robin TollisenSondre GlimsdalMorten GoodwinJon Vegard Jansensubject
Tree (data structure)business.industryComputer scienceMonte Carlo tree searchConfidence boundsArtificial intelligencebusinessDominiondescription
Dominion is a complex game, with hidden information and stochastic elements. This makes creating any artificial intelligence AI challenging. To this date, there is little work in the literature on AI for Dominion, and existing solutions rely upon carefully tuned finite-state solutions. This paper presents two novel AIs for Dominion based on Monte-Carlo Tree Search MCTS methods. This is achieved by employing Upper Confidence Bounds UCB and Upper Confidence Bounds applied to Trees UCT. The proposed solutions are notably better than existing work. The strongest proposal is able to win 67% of games played against a known, good finite-state solution, even when the finite-state solution has the unfair advantage of starting the game.
year | journal | country | edition | language |
---|---|---|---|---|
2015-01-01 |