6533b872fe1ef96bd12d2cb2

RESEARCH PRODUCT

Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach

Mariano PérezMiguel LozanoMarcos Fernández

subject

Computer sciencebusiness.industryWavelet transformImage processingTerraincomputer.software_genreFractal dimensionField (computer science)Set (abstract data type)Computer graphicsWaveletFractalComputer visionData miningArtificial intelligenceRepresentation (mathematics)businesscomputer

description

Terrain representation is a basic topic in the field of interactive graphics. The amount of data required for good quality terrain representation offers an important challenge to developers of such systems. For users of these applications the accuracy of geographical data is less important than their natural visual appearance. This makes it possible to mantain a limited geographical data base for the system and to extend it generating synthetic data.In this paper we combine fractal and wavelet theories to provide extra data which keeps the natural essence of actual information available. The new levels of detail(LOD) for the terrain are obtained applying an inverse Wavelet Transform (WT) to a set of values randomly generated, maintaining statistical properties coherence with original geographical data.

https://doi.org/10.1007/3-540-46080-2_3