Search results for " Architecture"

showing 10 items of 2595 documents

MetaEdit+ A Fully Configurable Multi-User and Multi-Tool CASE and CAME Environment

1996

Computer Aided Software Engineering (CASE) environments have spread at a lower pace than expected. One reason for this is the immaturity of existing environments in supporting development in-the-large and by-many and their inability to address the varying needs of the software developers. In this paper we report on the development of a next generation CASE environment called MetaEdit+. The environment seeks to overcome all the above deficiencies, but in particular pays attention to catering for the varying needs of the software developers. MetaEdit+ is a multi-method, multi-tool platform for both CASE and Computer Aided Method Engineering (CAME). As a CASE tool it establishes a versatile an…

Social software engineeringResource-oriented architectureComputer sciencebusiness.industrySoftware developmentcomputer.software_genreSoftware frameworkSoftware development processSoftware constructionSoftware systemComputer-aided software engineeringbusinessSoftware engineeringcomputer
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Development Platforms as a Niche for Software Companies in Open Source Software

2006

As long as information systems do not become overly large and while they address a well-known domain, they can be controlled by engineering staff. Nevertheless, when dealing with large-scale, complex, or innovative information systems, it can be difficult to separate design issues and to formulate a meaningful information system proposal. In such a context, platforms for software engineering appear to be a promising approach. In this paper, we propose to view development platforms as a major opportunity for Open Source Software and Open Formats.

Social software engineeringResource-oriented architecturebusiness.industryComputer scienceSoftware deploymentSoftware as a serviceOpen formatSoftware developmentPackage development processBackportingbusinessSoftware engineering
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2020

Abstract Challenge is a key motivation for videogame play. But what kind of challenge types videogames include, and which of them players prefer? This article helps to answer the above questions by developing and validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for investigating players’ challenge preferences in videogames. Based on a review of literature, we developed a 38-item version of CHA that was included in a social media user survey (N = 813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types: Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with USA-based survey da…

Socioemotional selectivity theory05 social sciencesApplied psychologyGeneral EngineeringDiscriminant validity050801 communication & media studiesHuman Factors and ErgonomicsConfirmatory factor analysisExploratory factor analysisEducationHuman-Computer Interaction0508 media and communicationsHardware and ArchitectureSurvey data collection0501 psychology and cognitive sciencesSocial mediaConstruct (philosophy)PsychologyVideo game050107 human factorsSoftwareInternational Journal of Human-Computer Studies
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Computer game as a pragmatic concept : ideas, meanings, and culture

2020

This article discusses the ‘computer game’ as a pragmatic concept. A dual nature of the computer game as both a pragmatic idea and a pragmatic meaning is introduced. Practical meanings of the computer game correspond with the concrete effects that engaging with computer games produces in an individual. Practical ideas of the computer game correspond with the subjectively constituted conceptual families concerning the computer game’s assumed practical meaning. Individual computer games can be considered flat or round depending on the range of their practical meanings. Thus, the article contributes to the study of cultural objects by offering a framework for examining the evolution and existe…

Sociology and Political Sciencedefinitionsvideopelit050801 communication & media studiespelikulttuuri03 medical and health sciences0508 media and communications0302 clinical medicinekulttuuri030212 general & internal medicineSociologyMeaning (existential)cross-cultural conceptstietokonepelitgameskulttuurienvälisyysphilosophyCommunication05 social sciencesmääritelmätmeaningmerkitykset (semantiikka)DUAL (cognitive architecture)social pragmatismLinguisticsComputer gamepragmatismiverkkopelitdigitaaliset pelit
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Co-evolution of three mega-trends nurtures un-captured GDP – Uber's ride-sharing revolution

2016

Uber used a disruptive business model driven by digital technology to trigger a ride-sharing revolution. The institutional sources of the company’s platform ecosystem architecture were analyzed to explain this revolutionary change. Both an empirical analysis of a co-existing development trajectory with taxis and institutional enablers that helped to create Uber’s platform ecosystem were analyzed. The analysis identified a correspondence with the “two-faced” nature of ICT that nurtures un-captured GDP. This two-faced nature of ICT can be attributed to a virtuous cycle of decline in prices and an increase in the number of trips. We show that this cycle can be attributed to a self-propagating …

Sociology and Political Sciencemedia_common.quotation_subjectTaxisHuman Factors and ErgonomicsBusiness modelEducationICT-driven disruptive business model0502 economics and businessEconomicsride-sharing revolutionBusiness and International ManagementArchitectureFunction (engineering)Uber's system successmedia_commonta11305 social sciencesVirtuous circle and vicious circleEconomyInformation and Communications TechnologyParadigm shifttwo-faced nature of ICTTRIPS architectureun-captured GDP050211 marketingEconomic system050203 business & management
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RIE : revista de investigación educativa

2018

Se revisa la evolución, situación actual y perspectivas de las revistas de investigación sobre educación, haciendo énfasis sobre las publicadas en español. Metodología: Se utiliza la estructura de la metodología DAFO (debilidades, amenazas, fortalezas y oportunidades), que ha demostrado ser una técnica muy eficaz para analizar y formular estrategias de acción que conduzcan a la mejora de un producto o servicio. Resultados: Se identifican las principales debilidades, amenazas, fortalezas y oportunidades de las revistas de investigación en educación, señalando los elementos fundamentales, internos y externos, que influyen sobre su desarrollo y calidad. Discusión: Se presentan conclusiones sob…

Sociology of scientific knowledgeService (systems architecture)investigación sobre literatura científicaComputer sciencemedia_common.quotation_subjectEducationResource (project management)Publicaciones ElectrónicasQuality (business)Scholastic JournalismEvaluationSWOT analysispublicación periódicamedia_commonRevistasScope (project management)Management sciencePublications:3 - Ciencias sociales::37 - Educación. Enseñanza. Formación. Tiempo libre [CDU]investigación educativaevaluaciónElectronic JournalsEducational researchPublicacionesJournalsPublicaciones CientíficasScientific communicationRevista de Investigación Educativa
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On "Explicandum" versus "Explicatum"

2011

The aim of this paper is twofold. First of all I want to present some old ideas revisited in the light of some of the many interesting new developments occurred in the course of these last ten years in the field of the foundations of fuzziness. Secondly I desire to present a tentative general framework in which it is possible to compare different attitudes and different approaches to the clarification of the conceptual problems arising from fuzziness and soft computing. In the paper, then, I shall use some names as banners to indicate a (crucial) problem (i.e., Carnap’s problem, von Neumann’s problem, Galileian science, Aristotelian science and so on). As it will be clear by reading the pap…

Soft computingSettore INF/01 - InformaticaComputer scienceAssociation (object-oriented programming)media_common.quotation_subjectFuzzy setField (computer science)Epistemologysymbols.namesakeExplicationReading (process)Sloganfuzziness Carnapsymbolsmedia_commonVon Neumann architecture
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A Software Defined Radio Platform Implementing a WiFi and ZigBee Receiver

2006

A successful attempt to design and implement a multi-standard compliant Basebnd Processor is here presented. By exploiting the potential of FPGA's reconfigurability, the received signal from RF stage have been processed in order to properly decode frames of IEEE 802.11 (WiFi) and IEEE 802.15.4 (ZigBee) protocols. both falling within the ISM band (centered at 2.45GHz). The experimental implementation carried out is a practical demonstration of the Software Defined Radio concept.

Software Defined Radio Reconfigurable Architecture FPGA Implementation 802.11 ZigBeeSettore ING-INF/01 - Elettronica
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Towards Human-Bot Collaborative Software Architecting with ChatGPT

2023

Architecting software-intensive systems can be a complex process. It deals with the daunting tasks of unifying stakeholders' perspectives, designers' intellect, tool-based automation, pattern-driven reuse, and so on, to sketch a blueprint that guides software implementation and evaluation. Despite its benefits, architecture-centric software engineering (ACSE) inherits a multitude of challenges. ACSE challenges could stem from a lack of standardized processes, socio-technical limitations, and scarcity of human expertise etc. that can impede the development of existing and emergent classes of software (e.g., IoTs, blockchain, quantum systems). Software Development Bots (DevBots) trained on la…

Software Engineering (cs.SE)FOS: Computer and information sciencessoftware architectureComputer Science - Software EngineeringArtificial Intelligence (cs.AI)ChatGPTComputer Science - Artificial Intelligenceohjelmistoarkkitehtuurilarge language modelsDevBotstekoäly
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A metrics suite for evaluating agent-oriented architectures

2010

The Multi-agent Systems (MASs) paradigm continues to consolidate itself as a new branch of software engineering. Traditional software engineering strongly recommends to apply metrics in software developments. However, several research groups of experts in agent-oriented software engineering agree that classical software metrics and object-oriented metrics cannot directly measure the quality of MAS architectures. For this reason, this work proposes a suite of metrics to measure certain quality attributes of MAS architectures, considering agents and their organization. Most of these metrics are inspired by object-oriented metrics but they are adapted to agent-oriented concepts. Proposed metri…

Software visualizationSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSocial software engineeringSoftware Engineering Process GroupResource-oriented architectureComputer sciencebusiness.industrySoftware developmentSoftware peer reviewAgent-oriented software engineeringSoftware qualitySoftware metricSoftwareSoftware sizingSoftware deploymentSoftware constructionComponent-based software engineeringmetric agentSoftware requirementsSoftware systemSoftware verification and validationbusinessSoftware engineeringHalstead complexity measures
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