Search results for " Augmented"

showing 6 items of 46 documents

3D DIGITAL MODELS FOR A WIDESPREAD MUSEUM: THE RENON’S “BAUERNHÖFE”

2019

Abstract. The aim of the paper is to study the characteristics of different 3D digital models (point clouds, mesh, CSG, BIM) for the realization of a museum of historical buildings widespread in the territory of South Tyrol through the 3D modeling of several farmhouses between the towns of Collalbo, Longomoso and Siffiano, in the Renon area. Therefore, moving from a defined case study, the paper proposes a workflow for model choice, use, and sharing considering also users profile.The objective is to create a system that allows, the sharing, both on site and remotely, of farmhouses digital models, information, images and documents found during the research. The purpose is to enhance the terr…

lcsh:Applied optics. PhotonicsArchitectural HeritageComputer scienceProcess (engineering)media_common.quotation_subjectPoint cloudSafeguardingVirtual realitylcsh:TechnologyPromotion (rank)DocumentationArchitectural Heritage Digital Models Museum Virtual Reality Augmented Reality0502 economics and businessDigital ModelsMuseum0601 history and archaeologymedia_commonAugmented Reality060102 archaeologylcsh:T05 social sciencesVirtual Realitylcsh:TA1501-182006 humanities and the artsData scienceWorkflowlcsh:TA1-2040Settore ICAR/17 - DisegnoAugmented realitylcsh:Engineering (General). Civil engineering (General)050212 sport leisure & tourism
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Current and future use of virtual and augmented reality in minimal invasive oral surgery

2020

Not available

medicine.medical_specialtyvirtual reality augmented reality oral surgerybusiness.industryOral surgerySettore MED/28 - Malattie OdontostomatologicheMedicineAugmented realityMedical physicsCurrent (fluid)business
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A Navigation and Augmented Reality System for Visually Impaired People

2021

In recent years, we have assisted with an impressive advance in augmented reality systems and computer vision algorithms, based on image processing and artificial intelligence. Thanks to these technologies, mainstream smartphones are able to estimate their own motion in 3D space with high accuracy. In this paper, we exploit such technologies to support the autonomous mobility of people with visual disabilities, identifying pre-defined virtual paths and providing context information, reducing the distance between the digital and real worlds. In particular, we present ARIANNA+, an extension of ARIANNA, a system explicitly designed for visually impaired people for indoor and outdoor localizati…

navigation; visually impaired; computer vision; augmented reality; cultural context; convolutional neural network; machine learning; hapticExploitComputer scienceconvolutional neural networkImage processingContext (language use)02 engineering and technologyTP1-1185BiochemistryConvolutional neural networkArticleMotion (physics)computer visionAnalytical ChemistrySettore ING-INF/04 - AutomaticaArtificial IntelligenceHuman–computer interactioncultural context0202 electrical engineering electronic engineering information engineeringHumansElectrical and Electronic EngineeringnavigationInstrumentationHaptic technologySettore ING-INF/03 - TelecomunicazioniChemical technology020206 networking & telecommunicationsAtomic and Molecular Physics and Opticsaugmented realitymachine learning020201 artificial intelligence & image processingAugmented realityvisually impairedNeural Networks ComputerhapticAlgorithmsVisually Impaired PersonsPATH (variable)augmented reality computer vision convolutional neural network cultural context haptic machine learning navigation visually impaired Algorithms Artificial Intelligence Humans Neural Networks Computer Augmented Reality Visually Impaired PersonsSensors
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Rewilding Language Education: Emergent Assemblages and Entangled Actions

2021

Integrating concepts and techniques from ethnomethodology and sociomaterialism, this article investigates the observable material processes involving human action and place‐based contexts of language use enabled by locative media. The focal pedagogical intervention utilized mobile augmented reality (AR) activities, the development of which was inspired by research on learning ‘in the wild.’ Applying the principle of reverse engineering, we introduce a pedagogical approach termed ‘rewilding’ for its emphasis on designing supportive conditions for goal‐directed interaction outside of classrooms. Three instances of AR materials use are presented from an out‐of‐class activity associated with un…

oppimisympäristöLinguistics and Languageconversation analysistieto- ja viestintätekniikkaDiscourse analysisTeaching methodPlace-based educationrewildingLanguage and LinguisticsmobiililaitteetSemioticsopetusteknologiaSociologylisätty todellisuusmultimodaalisuusembodimentkieltenopetusGoal orientationkeskustelunanalyysiplace‐based learningmobile augmented realitysociomaterialismLinguisticsConversation analysisetnometodologiaLanguage educationplace-based learningkielellinen vuorovaikutusMobile deviceThe Modern Language Journal
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Postpandemic Urban Habitat in the Age of Contamination

2020

The challenge for post-pandemic urban habitats will be to recover their natural polycentrism, the diversity of their neighborhoods which, ceasing to be fragile suburbs, return to being places of lives and not just of homes, bridging the educational, working, cultural, digital divides, acquiring micro-places of public health and self-sufficient energy communities. I imagine cities of a renewed urban proxemic made up of "augmented urban communities" (according to the principles I described earlier) that reduce their frantic centripetal mobility and that facilitate a more measured mobility guaranteeing the answer to many needs within 15 minutes from home (the “15-minute city”, as already launc…

urban design postpandemic covid-19 urban regeneration urbanism augmented citySettore ICAR/21 - Urbanistica
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Video projection mapping e arti performative. Una nuova macchina scenotecnica della visione per generare nuovi spazi aumentati

L’oggetto principale della dissertazione è il video projection mapping, un’applicazione di realtà aumentata che utilizza le tecniche di videoproiezione digitale non su tradizionali schermi di proiezione ma sulla realtà stessa, sugli oggetti fisici, ai quali si adatta e si lega in maniera inestricabile, ibridando il livello fisico-reale e il livello digitale. Al contrario di come spesso è stato considerato, il video projection mapping non è solo un gadget tecnologico dei nostri tempi; quando si ibrida con altri media, come le arti performative, diviene linguaggio metaforico, oltrepassando il suo livello tecnologico per produrre significati, per mediare idee. Considerando il suo uso nello spe…

video projection mapping; performing arts; augmented space; digital technologies; augmented reality; virtual reality; theatre; dance; opera; architectural mapping;Settore L-ART/06 - Cinema Fotografia E Televisionespazio aumentatotecnologie digitaliaugmented spaceaugmented realitydigital technologiearti performativedanzatheatreoperateatro; danza; opera; architectural mapping; [video projection mapping; arti performative; spazio aumentato; tecnologie digitali; realtà aumentata; realtà virtuale]realtà virtuale: teatrovideo projection mappingdancevirtual realityarchitectural mappingperforming artSettore L-ART/05 - Discipline Dello Spettacolorealtà aumentata
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